@maxvolume

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@BrokkoliMuskel As always, a relevant XKCD
https://xkcd.com/1791/

Today I added some telemetry to collect detailed run stats - damage dealt/received, health, xp, upgrades taken, etc.

Also added a simple visualisation to show me some charts at the end of each run.

I guess this is almost turning into a real game now.

#godot #godotengine #gamedev #indiedev #soloded #trmz #thatstoomanyzombies

OpenAI x Jony Ive collab is making me want to have a shower.

I didn’t think it was possible to cram so many red flags into a single paragraph.

I had to reluctantly admit that “number go up, make fun noise when go up” is actually important for game feel so I added damage numbers.

Problem is that because there are just so many enemies, spawning a chip for every enemy looks messy to me.

Video has three different options - which one looks the least wrong?

1 - Every number, every enemy, every hit
2 - Only big numbers
3 - Only 50% of numbers, randomly

#solodev #gamedev #indiedev #godotengine #indiegame #godot #ttmz #thatstoomanyzombies

I had to reluctantly admit that “number go up, make fun noise when go up” is actually important for game feel so I added damage numbers.

Problem is that because there are just so many enemies, spawning a chip for every enemy looks messy to me.

Video has three different options - which one looks the least wrong?

1 - Every number, every enemy, every hit
2 - Only big numbers
3 - Only 50% of numbers, randomly

#solodev #gamedev #indiedev #godotengine #indiegame #godot #ttmz #thatstoomanyzombies

I've finally put together a dedicated web page about the Village Building Game I'm working on! It

🟩 Reflects on the origins of this idea ✨
🟧 Touches on my gamedev history 🗒️
🟦 Describes my vision of this project 💡
🟥 Hints at the expected timeline 🕗

https://lisyarus.github.io/blog/projects/village-builder.html

Village Builder Game

lisyarus blog

Finished refactoring water rendering to use the same chunk-based LOD system as the terrain, with frustum culling and async loading and stuff. No more missing chunks & holes & flickering, everything works smoothly! 🥰

#indiedev #gamedev #indiegames

A kind family member donated their Steam Deck to my cause. In total, it took less than two hours to get a build running on it, and maybe another two to make some optimisations to get to 50+ fps.

I am seriously impressed with Godot’s export pipeline, that seemed almost too easy.

And it also forced me to finally make an in-game menu to quit the game, so that’s a bonus. 😝

#godotengine #godot #indiedev #gamedev #solodev #ttmz #thatstoomanyzombies

This is starting to become amazingly beautiful

#indiedev #gamedev #indiegames

I realised that my zombie rendering code gives me camera rotation for (almost) free. Not sure if that is going to work for the gameplay, but I think it looks awesome. #thatstoomanyzombies #gamedev #indiedev #solodev #godot #godotengine