I had to reluctantly admit that β€œnumber go up, make fun noise when go up” is actually important for game feel so I added damage numbers.

Problem is that because there are just so many enemies, spawning a chip for every enemy looks messy to me.

Video has three different options - which one looks the least wrong?

1 - Every number, every enemy, every hit
2 - Only big numbers
3 - Only 50% of numbers, randomly

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A kind family member donated their Steam Deck to my cause. In total, it took less than two hours to get a build running on it, and maybe another two to make some optimisations to get to 50+ fps.

I am seriously impressed with Godot’s export pipeline, that seemed almost too easy.

And it also forced me to finally make an in-game menu to quit the game, so that’s a bonus. 😝

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Turns out a sufficiently large zombie horde is more or less a fluid simulation.

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