I had to reluctantly admit that βnumber go up, make fun noise when go upβ is actually important for game feel so I added damage numbers.
Problem is that because there are just so many enemies, spawning a chip for every enemy looks messy to me.
Video has three different options - which one looks the least wrong?
1 - Every number, every enemy, every hit
2 - Only big numbers
3 - Only 50% of numbers, randomly
#solodev #gamedev #indiedev #godotengine #indiegame #godot #ttmz #thatstoomanyzombies
