Jannik ๐Ÿ‹๐Ÿชโœจ

432 Followers
408 Following
79 Posts

queer german gamedev from those games you like so much ๐Ÿ‹๐Ÿชโœจ

I love roguelikes, procgen & being nice to people :)
antifascist & anti-AI (of course)

made #ShutterStroll ๐Ÿ“ธ๐Ÿ๏ธ and lots of other silly games! also part of indie collective TOLLSTOCK ๐Ÿ“๐Ÿฅบ

#gamedev #indiedev #godot #unity #procgen

Pronounsthey/them | sie/ihnen
Games ๐ŸŽฎhttps://lemoncosmos.itch.io/
Website ๐Ÿชhttps://lemoncosmos.com

new blog post! a few short words about words ๐Ÿ’ฌ

https://lemoncosmos.com/blog/posts/2026/03/words/

#blog

words on words on words

new blog post! a few short words about words ๐Ÿ’ฌ

https://lemoncosmos.com/blog/posts/2026/03/words/

#blog

words on words on words

RE: https://social.coop/@cwebber/116217477822586442

The whole "AI" industry is just based on the hope that they can deskill people fast enough that they'll have to rent back cognitive support systems. Forever.

It's like Uber. Just that they don't try to break existing transportation infrastructures but your brain.

RE: https://mas.to/@trendsbot/116211553284922724

When USSR was crumbling, factories were also paying workers in products they manufactured.

This is AI bubble companies trying to print own money. Printing your own money only works if you find a way to make it necessary. That's what taxes do, for example (recommended reading: David Graeber's "Debt").

Here:

๐Ÿ‘‰ "printing money" part is paying employees in tokens

๐Ÿ‘‰ "taxes" part is requiring employees to use AI in their day to day work (thus making tokens necessary)

 

#AI

On my way to Spelkollektivet for a two-and-a-half-week stay; preparing my game for CAGGTUS Leipzig and Baltic Games Fest. ๐Ÿ‘จโ€๐Ÿ’ป๐ŸŒฑ๐Ÿซœ๐Ÿ… Taking the Swedish night train to Malmรถ โ€“ still my favorite mode of travel. ๐Ÿš…๐Ÿ›Œ๐Ÿ›Œ๐Ÿ›Œ๐Ÿ›Œ๐Ÿ›Œโœจ Did some UI sketches on my way to Hamburg. #gamedev #indiegames #nighttrain #traintravel

Long time no see Mastodon! Back on here to advertise myself and Mike Cook are co-organising the first Games and Archaeological Play (GAP) Workshop at FDG! The aim of the workshop is to bring together a broad range of researchers and practitioners who are interested in archaeology and games, from interpretive mechanics, puzzle design, games and play preservation, to reception studies, code archaeology and field studies. Let's bridge the gap between archaeology, game studies and HCI.

Short papers due April 5th, zines due June 10th!

https://gapworkshop.org/call-for-papers-and-zines/

#archaeogaming #archaeology #gaming #gamedev

Oh... Lutris has apparently been mostly "coded" by fucking Claude AI lately, gonna have to switch to like 3-4 different apps to do the same shit I could do with just Lutris ๐Ÿ™ƒ

https://github.com/lutris/lutris/issues/6529

Re: is lutris slop now ยท Issue #6529 ยท lutris/lutris

Originally posted by @strycore in #6506: There are massive issues with AI tech, but those are caused by our current capitalist culture, not the tools themselves. In many ways, it couldn't have been...

GitHub
I emerged victorious!

2 new updates are out today!!

https://qaqelol.itch.io/tweens

There are now 15+ fun pages that covers almost everything you need to truly understand #Godot tweens, for free!

The public update explains the mysterious "if tween: tween.kill()"

The early access update has pages on tweening strings and dialogues!

#Godot #GameDev #MadeWithGodot #GodotEngine #Tween #Animation #GDScript