Hugging Dragons

174 Followers
73 Following
43 Posts
Indie Dev, working on Wicked Lands! Slay Ogres, rob Tombs and barter with Witches! Tame a Cockatrices, gain fame and riches!
Wishlist on Steam! 🤘http://bit.ly/3gdWnrB
Follow on Instagram! 👍http://bit.ly/39F5RIG

Vll. hier auch einmal erwähnen. Im Mai dieses Jahres hab ich für @[email protected] das Projekt https://cards-for-ukraine.at gebaut und mit Freunden die Logistik aufgesetzt.

Dort koennen sich geflohene ukrainische Familien melden, um einmalig €50 Lebensmittelgutscheine zu bekommen.

Bisher haben wir Gutscheine im Wert von €135000 an 2700 Familien schicken können.

Vll. mag das hier ja auch der eine oder die andere unterstützen.

hello mastadon this is my intro post!!

I'm the Founder of Future Friends, we promote and sometimes publish cool indie games!!!

we worked on Vampire Survivors, Exo One, Cloudpunk, art of rally, The Forgotten City, What the Golf?, Omno and more

pls follow for regular PR and marketing tips

you can watch some of our GDC talks and blog posts here (like we do TikTokf or indies etc.) https://www.futurefriendsgames.com/#prtips #gaming #indie #indiedev #indiemarketing

pls share 💜💎

Indie Games PR & Marketing - Games Promotion and Publishing Services

We’ve helped over 90 indie games like Cloudpunk, What the Golf?, art of rally & Exo One with PR, social media, store page optimization, tiktok and more

Future Friends Games

I recently implemented attack frames for the player characters. We already had them for the enemies, but as players can equip their characters with various different weapons, this was a bit more complicated to set up.

There are also some kinks that still need to be ironed out, like making sure that the attacker's sprite will always be in front of the defenders, but overall, we're quite happy with how it turned out. What do you think?

#gamedev #indiedev #roguelike #turnbased #madewithunity

Making pottage

Today, #TurnBasedFest starts on Steam, so I updated our store page with a couple of screenshots, fresh out of unity!

Player characters now have proper attack animations (think Darkest Dungeon), which makes such a difference and was long overdue!

https://bit.ly/3gdWnrB

#gamedev #indiedev #roguelike #turnbased #madewithunity

Steam:Wicked Lands

Slay your enemies, explore a wicked fantasy realm and unleash crazy combinations of items, artefacts and arcane spells! Break the time loop that grips the Wicked Lands in the ultimate fusion of turn-based tactics, deck-building, and rogue-lites!

I recently implemented attack frames for the player characters. We already had them for the enemies, but as players can equip their characters with various different weapons, this was a bit more complicated to set up.

There are also some kinks that still need to be ironed out, like making sure that the attacker's sprite will always be in front of the defenders, but overall, we're quite happy with how it turned out. What do you think?

#gamedev #indiedev #roguelike #turnbased #madewithunity

Today, #TurnBasedFest starts on Steam, so I updated our store page with a couple of screenshots, fresh out of unity!

Player characters now have proper attack animations (think Darkest Dungeon), which makes such a difference and was long overdue!

https://bit.ly/3gdWnrB

#gamedev #indiedev #roguelike #turnbased #madewithunity

Steam:Wicked Lands

Slay your enemies, explore a wicked fantasy realm and unleash crazy combinations of items, artefacts and arcane spells! Break the time loop that grips the Wicked Lands in the ultimate fusion of turn-based tactics, deck-building, and rogue-lites!

I'm preparing a talk about randomness in battle system design.

What do #gamedev people here think I should include? I already have plenty, e.g. psychological difference of rolling a die vs computer randomisation, input/output randomness, hacks to influence outcomes, etc, but I figured it would be nice to get some input as there's always thing I just didn't think about or cool stuff I don't even know yet.

So give me all your randomness #gamedesign tips, feedback, etc!

A gentle reminder that Johnathon Selstad has compiled one of the best libraries of mathematical tools for Unity. 📊

Inverse kinematics, Bézier functions, Kalman filters, soft bodies, and much more.

If you are a game developer, this is a game-changer!

👇

https://github.com/zalo/MathUtilities

#gamedev #unity #unity3d #unity2d #maths #math #gamedevtip #games

GitHub - zalo/MathUtilities: A collection of some of the neat math and physics tricks that I've collected over the last few years.

A collection of some of the neat math and physics tricks that I've collected over the last few years. - GitHub - zalo/MathUtilities: A collection of some of the neat math and physics tricks tha...

GitHub

Need to put this out: looking for #gamedev job asap. Engineer with over a decade of experience. Please boost. FT only, no temp positions. Good benefits are a must. Located in North Jersey. Can commute to Manhattan. Lots of experience with #Unreal, #Unity, and in-house engines. Main concentrations in tools and systems dev.

I'm the main support for a family of 4 and was let go very suddenly last week. This is incredibly urgent.