| Location: | Lewiston, ID |
| Youtube: | https://www.youtube.com/c/HowieDay82/videos |
| ArtStation: | https://www.artstation.com/howard-day |
| Location: | Lewiston, ID |
| Youtube: | https://www.youtube.com/c/HowieDay82/videos |
| ArtStation: | https://www.artstation.com/howard-day |
When reintegrating medium scale explosions I've noticed low value damage looked wrong (complete block destruction was fine). So after bit of fixing I am fine with the result, however best part: I've found trivial way how to destroy glass at higher rate. While this wont ever have super realistic result, it helped quite a bit.
Q: How many objects can you generate with a single texture atlas?π€
A: A lot of them if you have a clear theme and you plan carefully!π€
Interested?π
More hereπ
https://assetstore.unity.com/publishers/42913
#screenshotsaturday #indiedev #gamedevelopment #gamedev #madewithunity #solodev #rpg #ZeldaTearsOfTheKingdom #pixelart
Minor change to ember/ash particles (actually any particle that has off center rotation). Center offset kicks in over short duration, which lets me spawn them at exact pixel, so here they match little humans when getting disintegrated.
The Kickstarter of Twilight Oracle is launching tomorrow at 6pm BST! π€©
Don't forget to click here to be notified when that launch happens: https://bit.ly/twilight-oracle-campaign
#indiegame #indiedev #gamedev #pointandclick #adventuregame #kickstarter #indiegamedev #pixelart #RETROGAMING
Took a break over lunch from both of my jobs (haha) to pixel up portraits for Geebe and Ceebe, a pair of punk rocker girlfriends that I did sprites for in... was that January!?!?
Anyway look forward to them telling you to piss off