318 Followers
12 Following
106 Posts
Turns out it was just a typo! It's funny how all the "hard" logic I spent the past like 4 hours writing (in one go!) that interacts with the game systems worked, but the stuff that broke was simple stuff like forgetting to add a thing to a list or making a typo in a config file.
That's weird that that's not working.
Oh, it seems I accidently made pilots targetable with recent changes.
WIP ejection. This has created so many edge cases 😩
#gamedev #unity
@why485 looks rad! I had a similar thing going that worked on a macro level but I was having trouble with the flat polygonal variation without having a bajillion of them
Honestly though I'm kind of getting to a point where I think I need help. Progress on this is moving forwards, but it's not fast enough because I need to work on and finish the rest of the game.
More WIP on the updated terrain for the island map. #gamedev #unity
Inspired by Harrier Jump Jet the terrain subtly changes color based on slope and altitude to differentiate triangles. I've also added a subtle "polygonal floor" effect when you get near the ground which helps to give a sense of depth and speed when flying over the ground.
The lighting model used in the game suffers from the same problem that A-10 did (which is cool, but also bad) that when flying through terrain, it can be difficult to tell where one hill ended and another started. The ground scatters aren't enough for this.
The basemesh for the big island is finally in place. There's still a lot of work to do, but it involved a lot of messing with shaders and other effects to help clarify where the ground is. #gamedev #unity