When reintegrating medium scale explosions I've noticed low value damage looked wrong (complete block destruction was fine). So after bit of fixing I am fine with the result, however best part: I've found trivial way how to destroy glass at higher rate. While this wont ever have super realistic result, it helped quite a bit.

#gamedev #pixelart #gaming

@JanOrszulik that looks incredible! 🪟 💥
@JanOrszulik LOVE IT. I had to watch a few times to notice the difference in the building, the window lights going out etc. That distortion bubble might be too dominant. But so cool