Frogatto & Friends

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26 Following
26 Posts

Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.

#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration

This is a cool article on collision and movement. We do something similar in our own engine here. :)

https://www.mattmakesgames.com/articles/celeste_and_towerfall_physics/index.html

Celeste & TowerFall Physics

Maddy Makes Games

It's been a while since I visited a scene for the actual game, not the demo, it felt nice (:

I'll make some adjustments to the demo and then release it for y'all to try, stay tuned!

#pixelart #gamedev #indiedev #indiegame

I was delighted to meet three new frog species on my trip to Winnipeg; this little one is the boreal chorus frog (Pseudacris maculata), a relative of the Pacific chorus frog from back home!

#frog #pseudacris #chorusfrog #amphibian #herp #inaturalist #wildlife #urbanwildlife #macro #macrophotography #winnipeg #manitoba #canada

I reworked it so the convolution shader processes the audio in tandem with playback, so I'm *very* close to getting this working with live audio streams.

But more importantly, I used this to convolve my song "strange birds" with a choir-ish fanfare sound effect from a game I used to play as a kid and the result is like the grand cosmos opened up before me and I'm awash in the radiant light of the universe. Absolutely incredible.

@aeva nice work, very clean code 👌
Frogatto V5 is now released on Steam. 🐸
@BabaIsYou We thoroughly agree. 🐸
Added a first draft of a rainy planet to Planet Keke! It needs frogs, though...
#planetkeke