Death from Above! ☠️
| website | https://frogatto.com |
| chat | https://discord.gg/HhBTJWP2dR |
| Steam | https://store.steampowered.com/app/865030/Frogatto__Friends/ |
| website | https://frogatto.com |
| chat | https://discord.gg/HhBTJWP2dR |
| Steam | https://store.steampowered.com/app/865030/Frogatto__Friends/ |
Death from Above! ☠️
Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration
This is a cool article on collision and movement. We do something similar in our own engine here. :)
https://www.mattmakesgames.com/articles/celeste_and_towerfall_physics/index.html
It's been a while since I visited a scene for the actual game, not the demo, it felt nice (:
I'll make some adjustments to the demo and then release it for y'all to try, stay tuned!
I reworked it so the convolution shader processes the audio in tandem with playback, so I'm *very* close to getting this working with live audio streams.
But more importantly, I used this to convolve my song "strange birds" with a choir-ish fanfare sound effect from a game I used to play as a kid and the result is like the grand cosmos opened up before me and I'm awash in the radiant light of the universe. Absolutely incredible.