Frogatto & Friends

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26 Following
26 Posts

Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.

#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration

This is a cool article on collision and movement. We do something similar in our own engine here. :)

https://www.mattmakesgames.com/articles/celeste_and_towerfall_physics/index.html

Celeste & TowerFall Physics

Maddy Makes Games

It's been a while since I visited a scene for the actual game, not the demo, it felt nice (:

I'll make some adjustments to the demo and then release it for y'all to try, stay tuned!

#pixelart #gamedev #indiedev #indiegame

I was delighted to meet three new frog species on my trip to Winnipeg; this little one is the boreal chorus frog (Pseudacris maculata), a relative of the Pacific chorus frog from back home!

#frog #pseudacris #chorusfrog #amphibian #herp #inaturalist #wildlife #urbanwildlife #macro #macrophotography #winnipeg #manitoba #canada

I reworked it so the convolution shader processes the audio in tandem with playback, so I'm *very* close to getting this working with live audio streams.

But more importantly, I used this to convolve my song "strange birds" with a choir-ish fanfare sound effect from a game I used to play as a kid and the result is like the grand cosmos opened up before me and I'm awash in the radiant light of the universe. Absolutely incredible.

Frogatto V5 is now released on Steam. 🐸
Added a first draft of a rainy planet to Planet Keke! It needs frogs, though...
#planetkeke

I made this bookmarklet a while ago, but I use it all the time and it's *SO INCREDIBLY USEFUL* so I figured I'd share it here.

1) Make a new bookmark and name it "Deblur"
2) Copy/paste this Javascript code into the "address" field:

javascript:(function pxl8(){const s=document.createElement('style');s.innerHTML='img{image-rendering:pixelated;}';document.head.appendChild(s);for(let i=0;i<frames.length;++i){frames[i].document.head.appendChild(s);}})()

#pixelart #gamedev #sprites #art #gameart

Well, took a few years, but we've finally merged in a long-standing build system refactor branch. 😅

This changes nothing, but it makes it nicer to work with and a lot more likely to keep working in the future. Plus, a proper Linux version for Steam!

https://github.com/anura-engine/anura/commit/4c93f9deca7904be0e130d030fc9853f48a04bc3

Build system overhaul (#332) · anura-engine/anura@4c93f9d

Edit by Rotonen: I've ended up hijacking this and this fell victim to massive scope creep - the below is an edit from me for clarity and context. * Submodule Imgui and continue to vendor it in...

GitHub