| AJWorld | https://ajworld.net/ |
| GitHub | https://github.com/freem |
| Matrix | @freem_inc:matrix.org |
| AJWorld | https://ajworld.net/ |
| GitHub | https://github.com/freem |
| Matrix | @freem_inc:matrix.org |
The latest bold attempt by the creator of SNK VS Capcom to use the well-established fighting game engine to create a Commodore 64 version of Super Street Fighter 2 Turbo:
https://c64universe.wordpress.com/2024/10/20/super-street-fighter-2-turbo-for-c64-early-game-demo/
I guess the new trend is to call customization and modding in video games bad and terrible
Clearly the people who argue this have never played wrestling games, where the ability to make other people EXTENDS THE LIFESPAN OF THE GAME SIGNIFICANTLY
but I'll never be able to convince people that this is the case.
As promised, a technical write-up about the knowledge-journey I went on to implement Japanese Unicode support in my software-rendered retro game engine.
There's a lot of juicy bits here about Unicode, string parsing, localization strategies, and more! Enjoy!
https://blog.brianna.town/japanese-font-support
#gamedev #indiedev #japanese #retrocomputing #unicode #gaming #pixelart
WOOOO! BIG NEWS! The BBC Sound Effects library is now FREE TO EVERYONE! This is amazing news for indie devs... https://sound-effects.bbcrewind.co.uk/search
#gamedev #IndieDevs #indiegames #GameMaker
EDIT: So, it appears my enthusiasm got the better of me and it's not "free", unless you are a student or non-commercial project. :( Still good for game-jams and prototypes, but ... sigh... sorry...