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some guy. retro game dev and hacking, with somewhat of a focus on AKI Corporation's N64 wrestling games.
AJWorldhttps://ajworld.net/
GitHubhttps://github.com/freem
Matrix@freem_inc:matrix.org
hm, looks like recent Mastodon web UI update broke Pale Moon. disappointing

The latest bold attempt by the creator of SNK VS Capcom to use the well-established fighting game engine to create a Commodore 64 version of Super Street Fighter 2 Turbo:

https://c64universe.wordpress.com/2024/10/20/super-street-fighter-2-turbo-for-c64-early-game-demo/

#Commodore64 #C64 #Commodore #retrogames

SUPER STREET FIGHTER 2 TURBO for C64 (Early game DEMO)

The latest bold attempt by the creator of SNK VS Capcom to use the well-established fighting game engine to create a Commodore 64 version of Super Street Fighter 2 Turbo. The leader of the Shadaloo…

The Universe of Commodore 64
checkerboard
The recent internet service-based debacle has reminded me I should use my website more, and maybe give it a redesign. it's been 10 years 🤯
just counting down the days at this point... needing to accept that I'm going to lose contact with people because I don't want to go to bsky

I guess the new trend is to call customization and modding in video games bad and terrible

Clearly the people who argue this have never played wrestling games, where the ability to make other people EXTENDS THE LIFESPAN OF THE GAME SIGNIFICANTLY

but I'll never be able to convince people that this is the case.

VPW Studio pre-Alpha Preview 36 (v0.0.0.36) has been released; grab it at github https://github.com/AKI-Club/VPWStudio/releases/tag/0_0_0_36 #vpw #akiclub #バープロ #romhacking
Release pre-Alpha Preview 36 (v0.0.0.36) · AKI-Club/VPWStudio

[Toki 1 Test Dialog] Now displays address of the Toki 1 data inside of the file. [Code Segment Test] Added support for WWF No Mercy pre-release versions. Added Global Text viewer for WrestleMan...

GitHub

As promised, a technical write-up about the knowledge-journey I went on to implement Japanese Unicode support in my software-rendered retro game engine.

There's a lot of juicy bits here about Unicode, string parsing, localization strategies, and more! Enjoy!

https://blog.brianna.town/japanese-font-support

#gamedev #indiedev #japanese #retrocomputing #unicode #gaming #pixelart

Japanese Font Support

Or: The Least Critical-Path Feature I Could Have Possibly Spent a Day On The General Plan Localization has been on my mind a bit recen...

The Ebonheim Chronicle

WOOOO! BIG NEWS! The BBC Sound Effects library is now FREE TO EVERYONE! This is amazing news for indie devs... https://sound-effects.bbcrewind.co.uk/search

#gamedev #IndieDevs #indiegames #GameMaker

EDIT: So, it appears my enthusiasm got the better of me and it's not "free", unless you are a student or non-commercial project. :( Still good for game-jams and prototypes, but ... sigh... sorry...

BBC Sound Effects

BBC Sound Effects