63 Followers
65 Following
142 Posts
some guy. retro game dev and hacking, with somewhat of a focus on AKI Corporation's N64 wrestling games.
AJWorldhttps://ajworld.net/
GitHubhttps://github.com/freem
Matrix@freem_inc:matrix.org

o/

last night's progress on HardBall 5 stuff went pretty well; I can now decode player pictures from PICS.BIN. Here's Randy Johnson as proof.

An example of an image in a MSH file. This is the copyright symbol from the MLBPA screen, shown with a ripped copy at 8x zoom.

The | bars represent the end of a pixel row. These are not "official" parts of the file. 0x00,0x00 doesn't necessarily mean a "next line" sequence...

Software developers tell you to stop using Windows 7, but when you do...
the only reason I'd want to release a Famicom Disk System game is to have something like this on the other side of the disk
the eternal mantra, courtesy of the prototype version of R-Type

Oops, forgot to announce it here as well; I've made a Neo-Geo Palette Tool. #neogeo #neogeodev

Check the Releases tab here for a download:
https://github.com/freem/NGPalTool

GitHub - freem/NGPalTool: Neo-Geo Palette Tool

Neo-Geo Palette Tool. Contribute to freem/NGPalTool development by creating an account on GitHub.

GitHub
I guess being lazy will bite you in the ass. Sprites per scanline limit being hit as a result of "optimizing" for easy positioning... Back to the drawing board. #neogeo #neogeodev

Oh right, this is the gamedev mastodon instance, I should probably post the game jam game I finished recently.

This one's called "Pushbot", an arcade action/puzzle? game.
https://freem.itch.io/pushbot

Pushbot by freemco

barrel pushing action/puzzle? game for Curdle Jam 30

itch.io
Decided to finally finish a NES-spec art piece that I've had lying around for over a year. Too lazy to make it an actual NES ROM, but I've include a screenshot of it in NES Screen Tool to show it could work. #pixelart #nes