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Technical Director at Terrible Posture Games.

Solo developing Mix Universe

Worked on 3 out of 10, Mothergunship, and more.

chriszukohttps://www.chriszuko.com
Mix Universehttps://www.mixuniverse.net

I am very grateful to say that Mix Universe has received an Epic MegaGrant, which has already helped shape the recent Early Access launch into a much more content-rich and stable game!

https://mixuniverse.net/updates/mix-universe-receives-epic-megagrant

#EpicMegaGrants #UnrealEngine5 #UE5 #EpicMegaMondays

Mix Universe Receives an Epic MegaGrant — Mix Universe - Create, Share, and Play

I am excited to announce that Mix Universe has received an Epic MegaGrant from Epic Games! This is honestly something I didn’t think would ever happen as a solo developer. With this MegaGrant, I was able to contract out some QA and Composer work for the Early Access launch delivering a much more con

Mix Universe - Create, Share, and Play

Hey folks!

I'll be doing a stream showing cool Mix Universe things this Friday! If you wanna see what it's all about or ask questions during the stream, this will be the time!

https://forums.unrealengine.com/t/ue-lfg-mix-universe/1255918

UE:LFG | Mix Universe

WHAT Join us this Friday to explore Mix Universe - a unique musical sandbox game that puts you in the role of a Mixonaut tasked with creating and sharing musical vibes throughout the universe called mixes. All mixes are built in-game and play 100% real-time based on their connections. Mixonauts can also share what they make with each other using the steam workshop! Utilizing a huge array of the audio tools available in UE, this game gives not only an incredible visual to the beats you make...

Epic Developer Community Forums

Folks, realtalk: If you have remotely enjoyed my posts about Marble Game, chances are you gonna love this! Made by the one and only: 'That Other @chriszuko '

https://www.youtube.com/watch?v=mIGL3UCVQ3I

Mix Universe: Early Access Trailer for Steam PC and Mac

YouTube

Tutorial on how to draw locations to a render target using Niagara Grid 2D is live!

There is a video, full breakdown on the site, and an example project you can download to follow along with!

https://chriszuko.com/niagara-grid-2d-feels-like-a-superpower-drawing-locations-to-a-render-target-in-unreal-5-1/

My hope was to try and make it so beginners can learn from scratch and advanced folks can skip around to their liking.

Have a good day :)

Niagara Grid 2D feels like a superpower! Drawing Locations To a Render Target in Unreal 5.1

Hello folks, my name is Chris Zukowski and I like to be called Zuko for short. I have been working in the game industry for 11 years as an environment artist turned technical artist and currently a…

Chris Zukowski Official Site

Oops, I accidentally made an 18 minute electro track?

I even way overdid it and used actual video editing. With like, multiple cameras! And switching between them at appropriate moments! So professional, I am simply amazed at myself.

Anyway, have a listen :D

https://www.youtube.com/watch?v=a7uHQ15QZAk

#modular #synth #music #live #session

Live Synth Session: House Noodling

YouTube

Tried something new last night.

Drew this on the boox tablet and printed it out on an 8.5x11 piece of luster paper.

Then colored it in with copic markers.

The colors pop so much more than I expected!!
#Colors #art #abstractart

Catching up on a lot of things today.
Here's some screenshots of laser fusion with the newer fog in Mix Universe.

Up close, it has this blue aurora feel to it that was completely accidental O.O
#screenshotsaturday #indiedev #Madewithunreal

A bit more polish on the grid 2D location to render target method allows for fake lighting and reactive fluids from each of the sound nodes.

Much cheaper than a bunch of larger point lights.

Sound On! 🔊
I'll try and whip up an example project and tutorial for those interested. :)
#VFX #TechArt #UnrealEngine

Trying out Niagara Fluids now for the sim on top of my post from yesterday! Its a good start I think. Endless tweaking now.

Its a 512 texture, cost is 1ms, not too bad at all!
Hoping to blend in the node colors at some point.

Thanks to Devon Penney for the help with getting started with the plugin.

#VFX #ScreenshotSaturday #Gamedev #UnrealEngine

Niagara Grid2D feels like a superpower.

Sending position and radius data over to it. This is what can be used to drive fluid sims O.O I am super excited to try it out again! Previous methods were super expensive, this is around 0.3ms.
#VFXFriday #Gamedev #UnrealEngine