Clayton Smith

185 Followers
96 Following
153 Posts

#LinHT 1/2

Production files approved. LinHT Rev B is officially being manufactured.

#LinHT (Linux Handheld Transceiver) is an open-source handheld #radio built around #Yocto #Linux, designed to be fully hackable at both the hardware and software levels. Unlike traditional radios with closed firmware, LinHT runs a real Linux system, enabling rapid development of new digital/analog modes, networking features, and DSP experiments. ....

@m17_project

LinHT 2/2

It combines modern RF hardware (SX1255 with a power amplifier) with a general-purpose SoC (i.MX9352-based), making it closer to a pocket #SDR computer than a classic walkie-talkie. It is a truly all-mode radio that we all have been waiting for.

Follow https://m17project.org for more news on this amazing project :-)

The work is funded by #M17 Foundation. Please donate to keep us alive. The future of amateur radio depends on you. Thank you

#hamradio #lora #m17project
@m17_project

One thing I like about the #SDR #FOSS community far beyond just @gnuradio : it's very social!

GNU Radio will be at @fosdem 2026, hoping to see everyone around!
1. at the #GNURadio booth in building AW
2. at the GR beards-of-a-feather on room H.3242, Saturday 14:00–14:55
3. at various talks at the Software Defined Radio(SDR)/Digital Signal Processing(DSP) devroom on Sunday, Room K.3.601

Details in replies to this post!

#fosdem #convention #fosslife #boothnerds #hashtagsforthesakeofhashtags

As promised - a bit of a write up of all the things related to Horus Binary V3 and horusdemodlib 0.6.0 release : https://sprocketfox.io/xssfox/2026/01/19/horusv3/
Horus Binary v3 or: How I Learned to Stop Worrying and Love ASN.1

Dusting off ASN.1 for high altitude balloon telemetry encoding

xssfox

Horusdemodlib v0.6.0 has been released. This is the official release of Horus Binary V3 which introduced ASN.1 UPER encoding, allowing for operators to utilise the high performing modem we've all loved while now have the ability to produce highly customisable telemetry in sizes from 32 bytes to 128 bytes!

I cannot express how amazing this is, how well it works, and how much work from multiple people went into making this happen.

Happy ballooning.

https://github.com/projecthorus/horusdemodlib/releases/tag/v0.6.0

#highAltitudeBalloon #hab #amateurRadio #hamRadio #hamR

Release v0.6.0 - Horus Binary v3 Support, CFFI wheels · projecthorus/horusdemodlib

This is the first official release of horusdemodlib with Horus Binary v3 support! Horus Binary v3 was developed primarily by @xssfox, and is an evolution of the Horus Binary packet format, which wa...

GitHub

📡 Call for Talks: SDR/DSP @ FOSDEM 2026 🇧🇪
Sun Feb 1 in Brussels — we’re hosting the Software Defined Radio / DSP devroom!

Looking for FOSS talks on SDR, DSP, FEC, channel modeling, radar, positioning, and frameworks like GNU Radio, FutureSDR, Pothosware, or open-hardware with FPGAs/GPUs.

Submit by Nov 15 → https://pretalx.fosdem.org

My favorite part of my #WWVB project was seeing the doppler shift of WWVB during my flight.
Over the weekend, Michael shared a new blog post over on our website! You can read more about Michael's experiments with receiving and observing WWVB with HackRF Pro and designing Teewee, an active loopstick antenna.
https://greatscottgadgets.com/2025/10-31-receiving-wwvb-with-hackrf-pro/
Receiving WWVB with HackRF Pro - Great Scott Gadgets

Developing HackRF Pro (in production now!) has been a lot of work, but I've been able to have some fun along the way.

Receiving #WWVB with #HackRF Pro: https://greatscottgadgets.com/2025/10-31-receiving-wwvb-with-hackrf-pro/

Receiving WWVB with HackRF Pro - Great Scott Gadgets

​🌅There will be an #SDR & #DSP Devroom at #fosdem26 !
Now, that makes me think about the kind of signal processing communities I'd like to see more of, a bit outside of my SDR-heavy bubble. Forwarding this to DSP communities would be very appreciated!

I like the #biosignals crowd–but there's also a "Bioinformatic" devroom.

What about DSP for audio/video? I'm sure #ffmpeg & friends have something to tell! But: there's "Music Production" and "Open Media" devrooms, which overlap somewhat.