124 Followers
329 Following
197 Posts

7DFPS 2025 - JOIN THE JAM - TELL A FRIEND - https://itch.io/jam/7dfps

#7dfps #gamedev #gamejam #itchio

Animated sprite for a fire. WIP 2d GI for bevy (rust game engine), ATM its just brute force ray trace on SDF but debugging cascades version atm.. #indiedev #gamedev #graphics #rust #bevy

The Internet is mostly shit these days, but every once in a great while I stumble across an incredible, passion-project website.

This one is hand-animated weird art and it is worth your time as a fun decompressing thing in between your doomscrolling sessions.

https://floor796.com

I don't even know what hashtags this deserves, so it's not getting any. Boost to your friends!

Floor796

A huge animation scene with many references to memes, games, films, series, anime, music groups

Floor796

Our prototype, Brick & Bramble, is available for download!!

https://ipsquiggle.itch.io/brick-and-bramble

It's still quite raw, but I am _EXTREMELY_ open in my dev process in my discord! Check out the game, and if you're interested in watching it come together, have feedback, want to give opinions, or just built a cool house, please come join us! I want to share this with you!!

#gameDev #indieDev #indieGame

Brick & Bramble Prototype by ipsquiggle, Fer-i

A cozy village sim with freeform construction and faeries!

itch.io
Lost Terminal Episode 1.1: Hello World

YouTube

My attempt at a one line SF story.

In the end, what we missed the most was the sounds of children playing.

#Signal was warranted again, and as always they gave the only data they could give: time of registration in Unix miliseconds, and time of last connection in Unix miliseconds.

yet another reminder that you can't give away data you don't have in the first place.

https://signal.org/bigbrother/santa-clara-county/

Search warrants for Signal user data, Santa Clara County

Because everything in Signal is end-to-end encrypted by default, the broad set of personal information that is typically easy to retrieve in other apps simply doesn’t exist on Signal’s servers.

Signal Messenger
green cells can move randomly but must have two neighbours (and the neighbours must have two neighbours) = membrane
#cellularautomata #alife #creativecoding

Yup, it's true. Firefox 128 includes new adtech features that are turned on by default and announced with very little fanfare, so most people might not even know they're there.  

Well, this is me telling you they're there. You might want to go ahead and take a minute to opt out.

Here's the little helpful explainer from Mozilla about how it all works:

https://support.mozilla.org/en-US/kb/privacy-preserving-attribution

My read seems to be: Mozilla says website surveillance is generally bad and should be defended against. Cool. No notes. Firefox actually has a lot of nice anti-tracking and privacy features there and that's the main reason why I like Firefox.

But, and I swear I'm not even joking a little bit here, Mozilla goes on to say that advertisers might be happier if Firefox itself just tracked you directly and sent activity reports back to them.

Doesn't that sound great?

Now, to Mozilla's credit, they claim to anonymize the activity reports. And you can still meaningfully opt out of the whole system.

But WTF, mate?! I use Firefox *because* it fights against adtech. Or at least it used to. Now, Mozilla just lets adtech right in the front door and hopes you won't notice?  

Well, we noticed. Mozilla is damage and we need to route around it.

UPDATE: The about:config setting for this is `dom.private-attribution.submission.enabled`. It's a bool. Set it to false to turn it off.

Privacy-Preserving Attribution | Firefox Help

Firefox 128 introduces privacy-preserving attribution, allowing advertisers to measure campaign performance while protecting user privacy.

Preparing vleue_navigator, my NavMesh pathfinding plugin for Bevy for a public release, so of course I'm trying some hard use cases!

I'm spawning random obstacles made from extruded primitive shapes, updating the NavMesh several times per second, and recomputing all paths at every update, all that running at 120fps

https://www.youtube.com/watch?v=7sHN2IG2S-8

#RustLang #BevyEngine

NavMesh Live Updates with vleue_navigator

YouTube