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Code Monkey, Game Developer.
I celebrate great #indiedev efforts. Yes I work for Blizzard, no I don't speak on their behalf.
@joris Looks cool, I like the glow effect. Could they have a small light radius around them?

@pixelshenanigans I've experimented with this genre a bit and my takeaway was that the player needs two things to keep playing:

1) A constant feeling of progress. ( More coins, more cookies, more kittens, whatever)

2) The promise of something bigger and different. For example, if your game sells upgrades, then the upgrades should have bespoke (unpredictable) changes to the game, and some of them should be locked out with no details available until the player has satisfied the requirements to unlock them. This promise that they can get something bigger and different is core to the player's motivation.

Particles! ✨
Elemental Effects!🔥☣️❄️
This week's #ScreenshotSaturday is our first experiment with particles and elemental effects on enemies.
Feel free to follow if you want to keep up to date with the game :)
#dreamcast #retrogaming #indiedev #indiegame #indiegamedev
@lisyarus Dat's cool stuff.
@SanderVanhove That looks nice. Boids? What drives the color? They need a wrapping world so they can swim off the left side of the screen and onto the right.

@maxim

Nifty!

screenshots from the final cliff that i modeled today. this one is the biggest and has stairs leading up. you can look at the ocean from the top. there's a little hole in the side too that you can climb into.
#indiedev #gamedev #unrealengine #unreal #ue5 #indiegame

@ZwodahS

Hi ZwodahS,
Also not-an-artist here, but in my experience good design (UI or otherwise) is a matter of matching functionality to user intuition. Looking at a screenshot, it's hard to say what's intuitive and what's not, especially without context of what it does.

My suggestion would be to present your UI to someone and ask them to perform a few tasks with the UI. Watch what they try to do -- this tells you what they find intuitive. Watch what they don't try -- this tells you what is unintuitive.

Run this experiment with several people and try to pick out common themes. Then make adjustments and ask for more feedback.

I hope this helps, and good luck!

@gameboyscene

I love the contrast in that after pic.