Aitor Cereceto 

44 Followers
92 Following
360 Posts
[31Y]
Hobbyist gamedev 🕹️
Professional data engineer and integrations/tools developer  
Coffee drinker ☕
Godot enthusiastic 
:itchio:itch.io/UnsignedFoo
I’m back

The demo for my upcoming gothic romance yuri vampire VN, Cage of Roses, has been released! 🎉
You can check it out on Steam here if you're interested:
store.steampowered.com/app/2993720

#yuri #visualnovel #animegame #animeart #indiegame #indiedev

Vídeo sobre R36S y tarjetas SD...

👉 https://youtube.com/shorts/0uvBtWlSmMk

¿Qué significan los símbolos de las tarjetas? ¿Qué tarjeta es mejor?

Si os gusta el formato seguiré haciendo vídeos de cacharreo, R36S y estas cosas... Like & Susbscribe ❤️
#diy #cacharreo #r36s

Before you continue to YouTube

Ostras que se me olvida que ha empezado la GMTK jam!

Are you excited for the shiny new #GodotEngine release? Well, we've got something special for this occasion - freshly cooked LimboAI💡 plugin. It's an RC release and we trust it's quite stable. If you find a bug, don't forget to report it!

https://github.com/limbonaut/limboai/releases/

💡 C++ plugin for #GodotEngine - behavior trees & state machines

#gamedev #limboai

Releases · limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub

Godot Engine 4.3 has just been released!
What are you excited of the most?
- Interactive audio
- Visual Shader Editor overhaul
- SkeletonModifier3D to modify the bones directly at editor and via Script
- Navigation Mesh split by chunks!
- Compositor Effects

And more! ❤️

From: @godotengine
https://mastodon.gamedev.place/@godotengine/112965771253117188

Godot Engine :godot: (@[email protected])

📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ https://godotengine.org/releases/4.3/ We hope you enjoy the new release page format as much as we did preparing it! #godot #godotengine #release #version #upgrade

Gamedev Mastodon

📅 259 days
🧮 3,520 commits
👤 521 contributors

We present to you: Godot 4.3 ✨
https://godotengine.org/releases/4.3/

We hope you enjoy the new release page format as much as we did preparing it!

#godot #godotengine #release #version #upgrade

Redirecting…

Aitor Cereceto :godot: (@[email protected])

Hello #godotengine devs! I have a question regarding game design for a Card Game. I’m replicating a card board game. It is not a TCG but it has some effects when using a Card. I assume a Card class should manage the actions, and the values and types should be Resources. Am I correct? For the managing of the effects, do they need to be as a separated components? If so, I assume I need to create nodes per each card type? That would invalidate the Resources strategy to store data, am I right? Thnks

Gamedev Mastodon
Aitor Cereceto :godot: (@[email protected])

Hello #godotengine devs! I have a question regarding game design for a Card Game. I’m replicating a card board game. It is not a TCG but it has some effects when using a Card. I assume a Card class should manage the actions, and the values and types should be Resources. Am I correct? For the managing of the effects, do they need to be as a separated components? If so, I assume I need to create nodes per each card type? That would invalidate the Resources strategy to store data, am I right? Thnks

Gamedev Mastodon