This a WIP of a boss sprite that I did a while ago when I was testing a 3d to pixel art workflow in blender. Surprisingly needs very little clean up to match the style of my hand drawn sprites.
Been working on a vertex lighting shader inspired by Vagrant Story, as an art trade with my pal @lovelyMia. My first shader done purely in Graphical C and HLSL!
It supports up to 8 simultaneous vertex lights, and optionally ignores surface normals, so light wraps around a character regardless of source direction. It also draws a textured, offset inverse hull in a second pass that creates a pseudo-rim-lighting effect. Very pleased with not only how lean it is, but also how nice it looks!
I have recently discovered that I really enjoy animating blood
how it started | how its going