@hkz here is a couple of projects out there:
Fujinet - I personally like this one with is ability to source the disk images over WiFi/Internet. Its open source. No through hole design yet for the Apple2, worth a look though.
https://github.com/FujiNetWIFI
And this one:
https://github.com/vibr77/AppleIIDiskIIStm32F411
#atari8bit #apple2 #coco #c64 #plus4 #commodore #trs80coco #msdos #pcjr
All playing the same networked game. Together.
More to come.
That's FujiNet.
(website: fujinet dot online)
I've put a gallery of photos I took during the INIT HELLO Apple II conference at the System Source Computer Museum this past weekend online for anyone who might like a look at some of the festivities.
What a wonderful time it was! Can't wait for next year!
https://www.flickr.com/photos/blakespot/albums/72177720328016203/
#INITHELLO #AppleII #Apple2Forever #vintageApple #SystemSource #vintagecomputing #retrocomputing #retrocomputers #computers #computinghistory #vintagetech #vintage #museums #photo #gallery #Flickr #conference #mainframe #minicomputer #history #Apple
Announcing Total Reprint: 20th century Print Shop for the 21st century Apple ][
https://archive.org/details/TotalReprint
Total Reprint is:
• The Print Shop Color (1986)
• all Broderbund graphic libraries
• additional openly licensed 3rd party graphics and fonts
• a unified UI for selecting 3rd party graphics and borders
• installable on any ProDOS hard drive, in any directory
• still runnable on any Apple ][ with 64K
Thanks @a2_qkumba and @init_hello for everything.
Two-players #Shufflepuck news: I've cleaned up and abstracted the serial code from the two-players code, and put an effort into describing things, so I've opened issues to point out that if someone were to implement it, Shufflepuck could get #Uthernet and/or #Fujinet support.
It's just a matter of four callbacks (and the actual driver).
See https://github.com/colinleroy/a2tools/issues/7 for details.
These last days I've actually implemented the things I wanted to do since a while in my 6502 debugger, and it now counts cycles with page-crossing penalties, resolves y-indirect "($nn), y" memory accesses, warns me when a function returns with a stack imbalance.
It can now also exclude files or segments from the symbol-resolving, which is good when your projects have nine opponents sharing the same segment at different times.
I'm impatient to use all that extra help on my next project!