An in-depth write-up about how I made Shufflepuck Cafe run at 60 fps on an 1MHz computer - including two-player network games.
An in-depth write-up about how I made Shufflepuck Cafe run at 60 fps on an 1MHz computer - including two-player network games.
Two-players #Shufflepuck news: I've cleaned up and abstracted the serial code from the two-players code, and put an effort into describing things, so I've opened issues to point out that if someone were to implement it, Shufflepuck could get #Uthernet and/or #Fujinet support.
It's just a matter of four callbacks (and the actual driver).
See https://github.com/colinleroy/a2tools/issues/7 for details.
In this blog post is a teaser video of the first ever two-player Shufflepuck game. (It's in french because it's been muuuuch too long since I posted in french on my blog)
https://www.colino.net/wordpress/archives/2025/05/18/shufflepuck-a-deux-joueurs/
✅ Splash screen!
I'm happy with the Cafe. Here's how it will feel starting #shufflepuck on the #Apple2.
Another insomnia put to good use this morning with the scoreboard ! (Commit: https://github.com/colinleroy/a2tools/commit/f87b515c44e5910e9610edc99cff41af406ae727)
And with that, I played my first full #Shufflepuck game after lunch.