Jesse (Jesdo Software)

23 Followers
50 Following
136 Posts
Indie game developer in Cincinnati, Ohio, USA. Just released Don't Take My Beans!, an endless run and gun action game for Android on Google Play.
Websitehttps://www.jesdosoftware.com
Don't Take My Beans!https://play.google.com/store/apps/details?id=com.jesdosoftware.donttakemybeans
GitHubhttps://github.com/JesdoSoftware

Here's the drop part of drag and drop in my #cardgame #roguelike, used for moving, battling, collecting, etc. New cards are dealt to replace the gaps.

Later: different types of cards (e.g., monsters, items, traps), and logic to determine what happens based on what items you have equipped (e.g., strong enough equipment defeats the monster; a falling rock trap hurts you unless you're wearing a helmet).

#cardgames #roguelikes

Implementing drag and drop in my #cardgame #roguelike. Drag and drop is used to move the player card around the board.

(I plan later to add keyboard controls, and mouse controls that don't require drag and drop.)

Just figured out, to get the godot-tools #VSCode extension to work with #Godot4, make sure you update the language server port to match the value in the #Godot editor settings. Looks like Godot 4 defaults to 6005.

#introduction Hello, Gamedev Mastodon! I'm Jesse; I run an #indiegame studio called Jesdo Software. We recently released Don't Take My Beans!, an endless run and gun action game, on #Android, which we developed in #Unity.

Nowadays I'm exploring development using #GodotEngine. Nice to see so many #Godot devs here!

I tend not to post much on social media, but I'll try to participate here as I can!

#introductions