Implementing drag and drop in my #cardgame #roguelike. Drag and drop is used to move the player card around the board.
(I plan later to add keyboard controls, and mouse controls that don't require drag and drop.)
| Website | https://www.jesdosoftware.com |
| Don't Take My Beans! | https://play.google.com/store/apps/details?id=com.jesdosoftware.donttakemybeans |
| GitHub | https://github.com/JesdoSoftware |
Here's the drop part of drag and drop in my #cardgame #roguelike, used for moving, battling, collecting, etc. New cards are dealt to replace the gaps.
Later: different types of cards (e.g., monsters, items, traps), and logic to determine what happens based on what items you have equipped (e.g., strong enough equipment defeats the monster; a falling rock trap hurts you unless you're wearing a helmet).
Implementing drag and drop in my #cardgame #roguelike. Drag and drop is used to move the player card around the board.
(I plan later to add keyboard controls, and mouse controls that don't require drag and drop.)
#introduction Hello, Gamedev Mastodon! I'm Jesse; I run an #indiegame studio called Jesdo Software. We recently released Don't Take My Beans!, an endless run and gun action game, on #Android, which we developed in #Unity.
Nowadays I'm exploring development using #GodotEngine. Nice to see so many #Godot devs here!
I tend not to post much on social media, but I'll try to participate here as I can!