Roguelikes recommendation thread

Are you tired of streaking Nethack and want to try something new? Or maybe you played a lot of Roguelites and are curious about the older genre? Or you have no idea what I’m talking about and just want to learn about an obscure genre and maybe even play a game?

Well, let me guide you through this surprising big, undeniably nerdy and very well-defined (hehe) genre!

Games for PC

Dungeon Crawl Stone Soup (DCSS)

Platforms: Linux, Windows, Mac, Android

Licensing model: Open-source

If there’s one game that defines the whole genre for me, it’s DCSS. It’s very complex but also surprisingly easy to get into. The two defining features are of the game are the skill system and its pantheon of gods. Skills comprise your actual build, meaning that each character will be customized to tailor your vision of the character as well to adapt to the stuff they’d found in the dungeon. You will also choose a god to dedicate yourself to, and with 26 gods to choose from, there’s also a variety of ways to utilize that.

Downsides: no sound, no music, no animations. Everything is quiet and static. Also, the game offers a lot of options from the start (specifically, 27 species and 25 backgrounds to choose from), with some guidance but… if you’re easily overwhelmed by a big amount of options, you might be better off looking for another game.

Golden Krone Hotel (GKH)

Platforms: Linux, Windows, Mac

Licensing model: Proprietary

This one isn’t free but it’s really cheap. It has stuff you’d expect from modern games: sounds, music, animations, modern interface, some kinda story even. The game is set in a vampire hotel with your protagonist shifting between human and vampire forms - changing the gameplay accordingly while also switching the NPC’s reactions to you: you fight humans as a vampire and vampires as a human. It is probably the easiest roguelike in the list although it does offer a harder mode.

Downsides: not nearly as deep as other roguelikes, and it’s substantially easier too. Some music doesn’t fit well into the turn-based gameplay being too distracting. Not much information is available online about this game too but there are a guides. And I guess if you find vampires too scary or too lame then you won’t enjoy but I can’t imagine not liking vampires!!!

Infra Arcana (IA)

Platforms: Linux, Windows

Licensing model: Open-source

Survival horror and roguelike gameplay mix in REALLY well! IA is a cosmic horror game about descending into the dungeon of some sort of cult with many eldritch abominations and mad cultists who will try to murder you and drive you insane. Yes, of course this cosmic horror game has ‘sanity’ as a mechanic. As you wonder through the depths you will slowly but surely accumulate stress - and the main way to remove is to progress to the next level (and you cannot go back!). Get too much stress and you’ll start going insane until you have no will to continue. Oh, and mana also kills you!

Downsides: no animations. Saving system is annoying: you can only save when you move to the next level, and you must press ‘save and quit’ instead of ‘continue’ - otherwise the game will NOT save you and you must complete another level before you get the next opportunity to save the game. If you’re super busy this game might fuck you over with this… not to mention that it’s very brutal and there are basically no guides online! Go in only if you enjoy challenge.

Mobile games

Shattered Pixel Dungeon

Platforms: Android, iOS, Linux, Windows, Mac

Licensing model: Open-source

Probably the most polished mobile roguelike out there. Similarly to GKH, it features all the stuff you’d expect from a modern game: sounds, music, animations, some story beats, NPCs you can talk with and do quests for, boss fights… the setting is standard fantasy, and the gameplay is standard broguelike ;) It has classes with their own unique features, magic is contained within wands you must find in the dungeon, your only stats are health and strength (used to qualify for heavy weapons and armor), every piece of equipment might be cursed and traps await on every step!

Downsides: not super complex and fairly predictable (COMPARATIVELY SPEAKING!!), inventory management can be a headache as you’ll need to gather as much useless stuff as possible to sell off in a shop - but it will take awhile til you find one.

#DrIncompetent posted a video detailing 5 #roguelikes for beginners.

Worth a watch if your interested in the more #TraditionalRoguelike #Games but with some features that allow you to ease into this genre.

https://www.youtube.com/watch?v=hIRV9M8QVSg

Tales of Maj'eyal (TOME)
Tangledeep
Dungeons of Dredmor
Dungeonmans
Jupiter Hell

5 Roguelikes For Beginners!

YouTube

Rogue Solitaire: a TRUE Roguelike Card Game

I have written a 100% authentic Rogue experience in a standard deck of cards. Complete rules inside!

https://chasingdings.com/2026/05/12/rogue-solitaire-a-true-roguelike-card-game/

#cardgames #roguelikes #rogue

Nearly 40 years after launch, NetHack just got a 5.0.0 release with over 3,000 patch notes

Decades on, the pioneering roguelike continues to get updates.

PC Gamer

The things in Rogue that kill me most aren't even monsters. It's traps, by far. Dying from hypothermia, fire, falling in a pit, having the roof collapse. Things that just take you out fast, before you even have time to react.

Just like real life.

#Rogue #roguelikes #TraditionalRoguelikes #roguelike #gaming

Took this screenshot of two of the better rings I've ever found in one run in Rogue, because OF COURSE I died seconds after this from some stupid trap or falling somewhere (I don't always know, sometimes the deaths are super chaotic and fast) 😂

Also, has anyone ever found a use for the monster bit bag? Is it just if you get to town, to trade or craft, or something? Bragging rights? Anyway.

#Rogue #RogueFP #Steam #SteamGames #roguelike #roguelikes #SteamDeck #TraditionalRoguelikes #gaming

The Roguelike Celebration (@roguelike_con) is Oct 17–18 this year, and they're now accepting talk proposals through the end of June via the form here: https://www.roguelike.club/cfp.html

#roguelike #roguelikes #RoguelikeCelebration #TraditionalRoguelikes #gaming

Roguelike Celebration - CFP

Review: Path of Achra - A Case Study in Roguelikes

https://lemmy.world/post/45849784

Review: Path of Achra - A Case Study in Roguelikes - Lemmy.World

Lemmy

In Rogue-FP on Steam, EVERYTHING is made of letters. When you kill a monster and come back later, there will often be flies (capital 'F' letters) flying around the remains 😂

#Rogue #Steam #SteamDeck #roguelike #roguelikes #TraditionalRoguelike #TraditionalRoguelikes #ASCII

[DCSS] At last, Pandemonium runes are mine

(DCSS = Dungeon Crawl Stone Soup)

Morgue file for those who can read it

While winning in DCSS is fun, what I find even more enjoyable is to win in a sub-optimal (but fun) way. This run is a great example of what I mean:
- I have sacrificed my hand, my courage and my armor to get my deity’s powers earlier. No shield, no armor, and I suffer a debuff every serious battle.
- I am a shapeshifter, in a form that can’t use weapons and any armor. Except for my form’s innate resistances, I have only a bit that I could get from my amulet and one ring (as you can only wear ring per hand).
- I am a spellcaster with 7 innate Intelligence. Yes, I sacrificed some of my brain matter too. Brain mattern’t.

And I am a god-slaying tempest that no one can defeat. Even under heavy debuffs from my cowardice, I kill everything in one-three shots. With 74 evasion, nothing can hope to hit me. And I move to my next victim in a moment. How come?

Storm talisman. Make Shapeshifting a focus of your whole run and you can kill even the Pandemonium lords in three hits. Or die a miserable death to a spell you couldn’t dodge.

This run had a good progression of talismans: first, Rimehorn that turns the early game into a peaceful walk; then, Serpent that’s… kind of similar to Rimehorn honestly. Really strong, plenty defense, enjoy your strong midgame (though, to be fair, I did struggle with it a bit in Vaults). Now that Serpent can wear two helmets, it has some endgame potential too.

I admired this potential for a bit longer than I expected to… my two potential upgrades were Granite talisman that I’m not fond of and Riddle talisman. I tried to make the latter work but, no matter what, it gave me less defense than Serpent so I stuck with being a snake. To give myself some advantage for my slithering endgame I started training summoning magic. At first, it wasn’t very impressive but once I got Mana Viper and Forest online, my XP investment started to pay off.

Then, right after getting the third rune and preparing myself for the final showdown at the Realm of Zot, I found it - Storm talisman! And you know the rest.

Can’t wait to learn which of the Hell branches will kill this character!