DavitM

@DavitMasia@mastodon.gamedev.place
2K Followers
88 Following
579 Posts
Game Developer / Designer & PixelArtist
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Developing a 3D Sim-Arcade racing game
Engine :: Unreal Engine 5.2
BlueSkyhttp://davitmasia.bsky.social
All my Stuffhttps://kronbits.itch.io/
Unreal Racinghttps://linktr.ee/UnrealRacing

GameDev MEGA Bundle ⚡️ 32 Items ⚡️ 90% OFF !!
Get here > https://itch.io/b/3130/

Now includes a 5000 Retro SFX pack
and SpriteMancer by @codemanu

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32 items: Games, Tools, SFX, Textures...
#GameAssets #Gamedev #Indiedev

Wanted to switch to 7-Zip but found an issue.

In WinRAR if file is an exe only appears "add to file.." and if .rar or whatever, appears "extract".

In 7-Zip you can mark the actions to show too, but they show always the same, no matter what. Any idea?

Or is there any better alternative?

Just a good looking screenshots of my vertex wheels.

Tire treads looks a bit off, and center rim, will be improved.

#UnrealEngine #UE5 #GameDev #Indiedev

@BetaLemon I use Blendmode>Masked and alpha spritesheet to node DitherTemporalAA to opacity in material properties.

Here a screenshot with FXAA instead of TAA to avoid the ghosting.

Here a video with the dither smoke in action.

You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.

Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt

@bluestarultor No worries, seems this kind of overlaping and heavy gpu cost is inside "normal".

Btw, i have to explore other possible solutions.

@bluestarultor Tried some dither option in UE but looks horrible, which mixed with Temporal AA adds lot of ghosting :(

Any trick to improve perfomance with spriteshet smoke?

I trying using additive instead of translucent, unlit, no decal response, fully rough, disabled "apply fogging"... and still.

Or this is common? Already tried FluidNinja but looks flat and like fog. #UnrealEngine #UE5 #Gamedev #Indiedev

Spatial Bluenoise. App needs WebGPU browser compatible
Info 🪢 https://acko.net/blog/stable-fiddusion/
App 🪢 https://acko.net/files/bluebox/#!/

#gamedev #indiedev

Stable Fiddusion

Frequency-domain blue noise generator

Acko.net
Well somebody did a .sbsar (Substance Painter) for me, after test will share it to anybody interested.
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Spatial Bluenoise. App needs WebGPU browser compatible
Info 🪢 https://acko.net/blog/stable-fiddusion/
App 🪢 https://acko.net/files/bluebox/#!/

#gamedev #indiedev