DavitM

@DavitMasia@mastodon.gamedev.place
2K Followers
89 Following
578 Posts
Game Developer / Designer & PixelArtist
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Developing a 3D Sim-Arcade racing game
Engine :: Unreal Engine 5.2
BlueSkyhttp://davitmasia.bsky.social
All my Stuffhttps://kronbits.itch.io/
Unreal Racinghttps://linktr.ee/UnrealRacing

Wanted to switch to 7-Zip but found an issue.

In WinRAR if file is an exe only appears "add to file.." and if .rar or whatever, appears "extract".

In 7-Zip you can mark the actions to show too, but they show always the same, no matter what. Any idea?

Or is there any better alternative?

Just a good looking screenshots of my vertex wheels.

Tire treads looks a bit off, and center rim, will be improved.

#UnrealEngine #UE5 #GameDev #Indiedev

@BetaLemon I use Blendmode>Masked and alpha spritesheet to node DitherTemporalAA to opacity in material properties.

Here a screenshot with FXAA instead of TAA to avoid the ghosting.

Here a video with the dither smoke in action.

You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.

Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt

@bluestarultor No worries, seems this kind of overlaping and heavy gpu cost is inside "normal".

Btw, i have to explore other possible solutions.

@bluestarultor Tried some dither option in UE but looks horrible, which mixed with Temporal AA adds lot of ghosting :(

Any trick to improve perfomance with spriteshet smoke?

I trying using additive instead of translucent, unlit, no decal response, fully rough, disabled "apply fogging"... and still.

Or this is common? Already tried FluidNinja but looks flat and like fog. #UnrealEngine #UE5 #Gamedev #Indiedev

Spatial Bluenoise. App needs WebGPU browser compatible
Info 🪢 https://acko.net/blog/stable-fiddusion/
App 🪢 https://acko.net/files/bluebox/#!/

#gamedev #indiedev

Stable Fiddusion

Frequency-domain blue noise generator

Acko.net
Well somebody did a .sbsar (Substance Painter) for me, after test will share it to anybody interested.

Is there any way to generate accurate BlueNoise normal maps? Cant find one already done, so im using some standard grey ones and using some online tools for conversion but with some issues.

Is there any tool or way to get them at any size?
#Gamedev #Indiedev