stylized dissolve, with a couple twists.
I animate + mix sdf of a crack texture with texLod() mipmap mixing, a small amount of distance based falloff from the epicenter position + remapped into a customizable hdr gradient to determine the output coloring
Having a lot of fun with godot and building my add-on tech, weaving multiple custom vfx systems and shaders together to create more complex effects.
A few more tech + r&d goodies still in the works to test before I settle on a feature set for production.
“Slopsquatting” in a nutshell:
1. LLM-generated code tries to run code from online software packages. Which is normal but
2. The packages don’t exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.
https://www.theregister.com/2025/04/12/ai_code_suggestions_sabotage_supply_chain/
"We have to convince them to change their hearts."
No, we have to beat them into submission and make them terrified of being Nazis.