Christina Ann Coffin

@ChristinaCoffin@mastodon.gamedev.place
87 Followers
41 Following
34 Posts
Rendering, Optimization, Techart, Anim/Rigging, VFX R&D. AAA gamedev survivor now indie. #gamedev #indiedev 🏳️‍⚧️ She/her

lens barrier / scanner experiment with stylized blending,

alternate visualization of scene details in intersected and shadowed areas when viewed thru the barrier.

#wip #godotengine #Gamedev #vfx #rtvfx #shaders

Trying new Saturated colors, also new mecha variation and a shield bubble to go with it
#gamedev #godotengine #wip
Working on environment materials that support destruction, animation and some techy fx
#godot #gamedev #vfx
Going to burn and dissolve everything in the video game.
More prototyping and working out the vfx system stuff to coordinate this effect with gameplay and mesh rendering
#godotengine #gamedev #vfx

stylized dissolve, with a couple twists.
I animate + mix sdf of a crack texture with texLod() mipmap mixing, a small amount of distance based falloff from the epicenter position + remapped into a customizable hdr gradient to determine the output coloring

#gamedev #godotengine #wip #vfx #rtvfx

#gamedev #godotengine
More work on custom shaders and vfx

Having a lot of fun with godot and building my add-on tech, weaving multiple custom vfx systems and shaders together to create more complex effects.
A few more tech + r&d goodies still in the works to test before I settle on a feature set for production.

#gamedev #godotengine #godot

Retro low poly prop model + handpainted stylized texture and shader. Doing alittle mix of retro wave and cassette futuristic styling.
Been giving some thought about making things a bit more rough+lower res+less polys for the sake of being able to make a larger amount of varied assets more quickly.
Still sticking to only using a diffuse texture + shader tricks.
Making good progress on the ui for items, a lot of hidden plumbing to connect it to the item database and the procgen stat rolling system. It’s hitting the right feel and vibe visually, fitting it all in 720p and readable on handheld is tricky. #gamedev