@vantablack some of them interpreted your original post as ragebait.
@vantablack @kkarhan
Whole thread easily gives off ragebait vibes. At the least it shares a lot in common with what made me grow tired of offering help in any Discord tech support channels. Some people just don't know how to describe a problem in detail (was it working before? has anything new been installed? was there an update? un/successful? etc). Things don't usually break on their own. Then you get the folks chiming in with pacman commands, mostly irrelevant for the immutable SteamOS.
@vantablack @kkarhan
I think a few games, mostly older ones, have some intro/cutscene troubles. Can't remember if it's an old DirectX version thing or whatever but I think the old C&C Red Alerts might have that problem. That aside, I've never had problems with video on the Deck. All my software, excepting EmuDeck & Decky Loader, comes from Discover (flatpak). FreeTube, Jellyfin, browsers, games... video works. I've only ever disabled read-only once to set up SSH. 

@__hetz @vantablack it really depends greatly on the specific Game...

Like @fuchsiii has a lot of issues with weird games that are i.e. #32bit but use a #16bit #Installer, require legacy versions of #DirectX / #Direct3D if not #DirectDraw or have other issues.

  • For the most part, #GameScope is broken so many 1990s games without much fans are constantly getting broken much to her frustration.

Obviously this doesn't apply to newer mainstream titles like #Crysis where one just chooses an older version of #Proton / #DXVK and can just game fine.

Obviously #Valve ain't saints but even if I was a #Steam-absent #Developer or #Publisher I'd at least not go out of my way to cockblock people from gaming on it, when it's hardware is roughly on-par with the #Switch2 and unlike #Nintendo's shitbox it isn't a closed-off platform.

  • It's just that sadly none of the big publishers seem to care - yet.

And with the expected retail price of the #SteamMachine closer to €1k than €500, it'll be kinda hard for most consumers to justify buying in and thus developers to do more than the bare essentials.

So yeah, #LinuxGaming has issues - I'm not gonna deny that - but certainly these are certainly not due to Valve, but rather:

@__hetz @vantablack @fuchsiii Also one needs to make a decision re: #SteamDeck!

And yes, it's not intended for users to fiddle with it! #Valve just decided to not be an asshole and let users own the hardware they bought, unlike #Sony, #Nintendo and #Microsoft!

@__hetz @vantablack @fuchsiii do I excuse this "jankyness"?

  • Fuck no!

But I do blame the #developers / #publishers of the #Games and not #SteamOS because unlike the underlying #Linux one cannot really optimize the closed-source binary game or just recompile it with optimized settings for the #SteamDeck...