
@__hetz @vantablack it really depends greatly on the specific Game...
Like @fuchsiii has a lot of issues with weird games that are i.e. #32bit but use a #16bit #Installer, require legacy versions of #DirectX / #Direct3D if not #DirectDraw or have other issues.
Obviously this doesn't apply to newer mainstream titles like #Crysis where one just chooses an older version of #Proton / #DXVK and can just game fine.
Obviously #Valve ain't saints but even if I was a #Steam-absent #Developer or #Publisher I'd at least not go out of my way to cockblock people from gaming on it, when it's hardware is roughly on-par with the #Switch2 and unlike #Nintendo's shitbox it isn't a closed-off platform.
And with the expected retail price of the #SteamMachine closer to €1k than €500, it'll be kinda hard for most consumers to justify buying in and thus developers to do more than the bare essentials.
So yeah, #LinuxGaming has issues - I'm not gonna deny that - but certainly these are certainly not due to Valve, but rather:
@__hetz @vantablack @fuchsiii Also one needs to make a decision re: #SteamDeck!
If one treats it like a #PC, then #jank like this is common.
If one treats it like a #console, then one has no business fiddling outside #Steam.
And yes, it's not intended for users to fiddle with it! #Valve just decided to not be an asshole and let users own the hardware they bought, unlike #Sony, #Nintendo and #Microsoft!
@__hetz @vantablack @fuchsiii do I excuse this "jankyness"?
But I do blame the #developers / #publishers of the #Games and not #SteamOS because unlike the underlying #Linux one cannot really optimize the closed-source binary game or just recompile it with optimized settings for the #SteamDeck...