ok one more before i head to bed just to show that it can do more interesting things than just large rectangles made up of smaller cubes
That gives me hope that maybe someday I'll make all the games I'm thinking about making.
Yeah but at least it's one that you are doing something with... I've just got a long list of ideas where the most work I've ever put towards them is joting some stuff down and maybe creating a project that I never do anything with.
@eniko I’m surprised we haven’t seen more block games. Especially ones that are games and not just mostly a sandbox.
So many genres are just overflowing, with releases pretty much monthly. But games where you can change the whole world aren’t very common. Especially not where you have to make up your own goals etc.
@eniko Feels like there’s always someone crazy enough to try. From an indie with an idea to a CEO with no idea (how did Sony waste all that money on living games without spending any time figuring if it appealed to more than a few hundred people?).
As you say, nailing it isn’t easy. Since I haven’t tried it’s more than likely even more difficult than I think (this goes for most big development with unknowns, easy to miss a lot that needs done).
But I’m curious if why we aren’t seeing more attempts. Or they might just be fading into the noise.
Combining an old school god game like populous with a block engine could be a fun idea. :)
okay so this may seem a little unorthodox but bear with me here
what if
shell texturing in block game
@eniko I mean it looks neat but it somewhat adds visual noise.
Can it have flowers or maybe lower grass spots or is that a huge amount of scope creep?
@eniko i think it looks neat
a few of mc mods updating graphics use shell texturing on places like vines or grass, though most just use partial cubes instead, constant face count
