fuck it

making a block game

#GameDev

chomnk
making sure all my coordinate systems and shit are lined up properly
I dont know why but I couldn't stop having -Z be forward so in the end I had to flip the Z axis for any translation and I probably fucked something up somewhere but I couldn't figure it out and i ran out of patience 🙃
Ok I guess I was assuming XNA and DirectX used the same handedness but apparently XNA is right handed even though DirectX is left handed and I'd like to take this opportunity to ask *what the fuck*
So if I want +Z to be forward I have to flip the axis in the renderer? That's obnoxious. But better than -Z being forward in world space since that would confuse the shit out of players

ok one more before i head to bed just to show that it can do more interesting things than just large rectangles made up of smaller cubes

#GameDev #IndieDev #IndieGame

terraim
doit

so @Farbs said something about beveling the edges in my block game and that got me thinking and looking at some old 2D terrain art i did

i'm thinking i may stray from minecraft's aesthetics a bit and use this as a sort of style guide

#GameDev #IndieDev #PixelArt

okay so this may seem a little unorthodox but bear with me here

what if

shell texturing in block game

Can't decide if using shell texturing is a great idea or a stupid idea
@eniko It’s a great idea until it isn’t, and that time might not come. I’d say run with it a bit.