Crashing Waves update: I've added an auto dialogue/event system, UI changes, walking sound effect, and updated some background images. The map is also bigger now.
Crashing Waves update: I've added an auto dialogue/event system, UI changes, walking sound effect, and updated some background images. The map is also bigger now.
I'm trying out a new layout and Game Boy-sized dungeon to make it easier to port things if I ever get around to making a GB Studio game.
And I finally finished a character sprite!
Zybora Saga: Crashing Waves update: I've added a couple menus and help screens.
Zybora Saga: Crashing Waves update: Godot rework continues. Added 3D dungeon, enemy detection, bigger compass/mini map compared to the original.
Reminder that you can play the original (unfinished) version of this game here: https://plutoerebus.itch.io/zybora-saga-awakening-crashing-waves
#gamedev #lgbtq #indiedev #queergames #rpg #zyborasaga #devlog
Zybora Saga: Crashing Waves update: added large map with fog of war, coordinates, and exploration percentages (local and dungeon-wide).
#gamedev #lgbtq #indiedev #queergames #rpg #zyborasaga #devlog
I signed up for Single Choice Jam so be on the lookout for more interactive fiction mid-August. No idea what I'll be submitting just yet. https://itch.io/jam/single-choice-jam-24
I've been really struggling to get grid-based movement working in Godot for Zybora Saga, but I finally figured it out today! Hope to have more to show soon.
Finally working on Zybora Saga: Crashing Waves (my dungeon crawler RPG) again. I'm converting it from Unity to Godot, so far I've got the title screens done.
It's basically the same as before, but now it has a completely 1-bit color scheme, timed transitions, and an options screen.
#gamedev #lgbtq #indiedev #queergames #rpg #zyborasaga #devlog
Still working on #interactivefiction for #neotwinyjam. I'm enjoying it more than I thought I would!
I should be submitting a new #zyborasaga story (with a new character/setting) by the deadline (6/30). There's a limit of 3 entries so I may be doing a couple more, we'll see!
I forgot #neotwinyjam has a 500 word limit so now I'm not sure what I'll be doing (my original idea is already over that limit). Leaning towards a #zyborasaga with new characters. Might be making it in Godot since it's not limited to Twine.
In #borderline Bow Shock I've added some new areas to Part 1 as I redesign the spaceship for Part 2. Also hoping to add new battle mechanics & visuals. 🤞
I didn't complete any of the "optional" jams I signed up for this month sadly.
I'll be writing my first #InteractiveFiction for #neotwinyjam! Plan is for another #zyborasaga story with the elf Aldwynn. Might be a little bare bones since I get a little hung up on artwork.
In other news, I'm still working on #borderline Bow Shock part 2. 