#UnityTips reminder: For the most physically realistic collisions and friction in Unity, use Patch Friction Type + Improved Patch Friction.
#Unity #Physics #GamePhysics #GameDev #Unity6 #UnityEngine #IndieDev
#UnityTips reminder: For the most physically realistic collisions and friction in Unity, use Patch Friction Type + Improved Patch Friction.
#Unity #Physics #GamePhysics #GameDev #Unity6 #UnityEngine #IndieDev
Crystal Save | Dialogue System by Pixel Crushers Save Modu... #Quicksave #Rpg #Branchingnarrative #Rememberme #Conversation #Luavariables #Gamedata #Slotload #Visualnovel #Persistence #Savesystem #Queststate #Unity6 #Pixelcrushers #Dialogue #AssetStore
https://u3dn.com/packages/crystal-save-dialogue-system-by-pixel-crushers-module-320375
#UnityTips An incredibly useful index of official Unity eBooks and resources for developers, updated to Unity 6:
Neon City Bundle: Cyberpunk City-Building Toolkit #Cyberpunk #Citybuilder #Prefabs #Decorationlibrary #Premadebuildings #Urp #Hdrp #Builtinpipelines #Unity6 #AssetStore
https://u3dn.com/packages/neon-city-bundle-cyberpunk-building-toolkit-315692
I’ve created a short guide on using Unity’s Universal Render Pipeline (URP), which is currently the de facto graphics standard in Unity.
In my opinion, this guide covers the minimum concepts that need to be understood to configure and use URP correctly.
🔗 Link: https://vehiclephysics.notion.site/universal-render-pipeline-urp-guide
Ep. 10A | Attack State: Target Dummy | Let's Make A Metroidvania in Unity!
#attack #metroidvania #platformer #unity6 #Unitytutorial #コーディング #コーディング #attack #metroidvania #platformer #unity6 #Unitytutorial
Ep. 10A | Attack State: Target Dummy | Let's Make A Metroidvania in Unity!
#attack #metroidvania #platformer #unity6 #Unitytutorial #コーディング #コーディング #attack #metroidvania #platformer #unity6 #Unitytutorial
Work in progress: a tool for switching visual materials between render pipelines in Unity. This allows the Vehicle Physics packages to work across all three supported render pipelines by simply pressing the appropriate button, with materials specifically configured for each pipeline.
#VPPDev #Unity #Unity6 #MadeWithUnity #URP #HDRP #IndieDev #GameDev