#UnityTips reminder: For the most physically realistic collisions and friction in Unity, use Patch Friction Type + Improved Patch Friction.

#Unity #Physics #GamePhysics #GameDev #Unity6 #UnityEngine #IndieDev

#UnityTips An incredibly useful index of official Unity eBooks and resources for developers, updated to Unity 6:

https://unity.com/how-to#all-ebooks

#UnityTips #Unity6 #GameDev #UnityEngine #HDRP

I’ve created a short guide on using Unity’s Universal Render Pipeline (URP), which is currently the de facto graphics standard in Unity.

In my opinion, this guide covers the minimum concepts that need to be understood to configure and use URP correctly.

🔗 Link: https://vehiclephysics.notion.site/universal-render-pipeline-urp-guide

#Unity #Unity6 #URP

Work in progress: a tool for switching visual materials between render pipelines in Unity. This allows the Vehicle Physics packages to work across all three supported render pipelines by simply pressing the appropriate button, with materials specifically configured for each pipeline.

#VPPDev #Unity #Unity6 #MadeWithUnity #URP #HDRP #IndieDev #GameDev

#Unity6.3 has dropped and it has an amazing feature for 2D developers - you can now use 3D models in your 2D game and treat them just like 2D sprites! I knocked up a quick demo in this short #tutorial https://youtu.be/2vZyDHxhJow #gamedev #unity
Unity 6.3 Tutorial - 3D Models that behave like 2D Sprites!

YouTube