Med Systems published a catalog of four "adventure blobber" games from 1980 to 1982, made outside the regular arc of adventure game history.

Recently, I found a fifth game. It is not in any catalog or advertisement. It is a ghost from time that shouldn't exist.

https://bluerenga.blog/2025/11/12/madhouse-1981/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tandy #trs80 #history

in which I reach the end of the first adventure game in the Norwegian language, which has one of the more satisfying game endings I've experienced in a while

buried under bad RNG decisions, but you don't have to worry about those when you're just reading about it!

https://bluerenga.blog/2025/11/11/ringen-under-the-low-morning-sun/

#retrogaming #adventuregame #videogames #textadventure #tolkien #norway #norwegian

in which the Norwegian game Ringen continues

including outwitting the witch via source code

a meeting with Legolas

Gollum's encounter with the precious

and a confrontation at the Bridge of Khazad-dum

https://bluerenga.blog/2025/11/10/ringen-he-must-be-a-wizard/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tolkien #norway #norwegian

Grazie a Fabio, possiamo giocare a questa nuova avventura testuale in italiano. Un gioco che può vivere di incongruenze logiche, risolte con soluzioni assurde, ma diegeticamente coerenti con la narrazione, come gesti di resa tragicomica al caos. O almeno così ce la descrive l'autore. Provare per credere! #textadventure #gameplay #interactivefiction
https://www.youtube.com/watch?v=WvsmXsNAnz4
Notturnia / Avventura Testuale

YouTube

Ringen (the first adventure written in Norwegian) continues with a long post where I explore Moria, meet some elves, evade a dragon, fail to correctly solve a riddle, and gather treasures to fund Frodo's upcoming vacation.

https://bluerenga.blog/2025/11/07/ringen-in-the-darkness/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tolkien #norway #norwegian

To the #textadventure fans out there, especially those in the #retrogaming circles, how do folx feel about parsers vs hot bars or menus for interactions? Parsers can be very free form but they do make localization difficult. Plus it demands players be able to read the dev's mind a bit. We could see menus might not be the most exciting, but do people like playing using a hot bar with like shortcut keys?
#retrodev #indiedev

@Tijn @DigiAntiquarian That was a very entertaining episode! Going back and forth between gameplay and the backstory made it really interesting. I never thought I'd listen to all of the almost 4h, but in the end I did! :-)

#planetfall #Infocom #textadventure #interactivefiction #stevemeretzky #dosgaming #podcast

Recently, on the Norwegian videogame site spillhistorie.no, two new discoveries were posted, games that were previously lost. I've written about one already; the other discovery was of a very early Tolkien game, and the first original adventure we have in Norwegian.

https://bluerenga.blog/2025/11/05/ringen-return-of-the/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tolkien

All the Adventures continues with Comp 1983 and a contrast with the previous game: despite both games being set on islands, rather than staging "scenes" Search for the Ruby Chalice clearly is trying to simulate an "environment" instead

https://bluerenga.blog/2025/11/03/search-for-the-ruby-chalice-1983/

#retrogaming #adventuregame #videogames #textadventure #interactivefiction #tandy