@Whidou All right, I've been crunching over that in my head from a descriptive point of view, and it goes off the rails right at the beginning.
If you're going to set the difficulty with number of dice, then that should always be the mechanism for setting the difficulty.
If there's no relevant attribute, it should default to a fixed value, and the difficulty should have a variable number of dice.
If it's a contest where there is no relevant attribute, then it should simply default to a fixed number of dice on both sides, with narrative elements either adding or reducing the die pool. (They act as difficulties for one another.)
If it's a fight, when would you ever be in a fight where there is no relevant attribute? Unless you're saying that they shift mechanics entirely for conflicts of a physical nature and change the entire die used to resolve, which makes no sense at all.
This sounds very much like it simply needs to be rewritten from the ground up by someone who isn't garbage at their job.
#TTRPG #Swyvers #design