Ra mắt trò chơi iOS đầu tiên - Winter Hop, một nền tảng mùa đông ấm áp #WinterHop #TròChơiiOS #NềnTảngMùaĐông #Game #iOS #MớiRaMắt #TròChơiĐiệnThoại #PhátTriểnTròChơi #DevSolo #Swift #SpriteKit
Ra mắt trò chơi iOS đầu tiên - Winter Hop, một nền tảng mùa đông ấm áp #WinterHop #TròChơiiOS #NềnTảngMùaĐông #Game #iOS #MớiRaMắt #TròChơiĐiệnThoại #PhátTriểnTròChơi #DevSolo #Swift #SpriteKit
I’ve been experimenting with a tiny physics game for the Apple Watch, mostly just for fun and to explore what’s possible on such a small device.
A big challenge was nailing each model’s corner radius and aligning the bezel to the gameplay.
If you’ve built anything for watchOS:
What device‑specific details bugged you while building for watchOS?
A few months ago, I started building CiderKit.Tween, a #Swift6 package dedicated to animation and tweening in particular.
For my fellow #Unity game devs, think DOTween but for #Swift and #SpriteKit.
Version 0.5.0 has been released with several new additions.
My first macOS App Store app is now live and I am happy(ish) to talk about some of the very special aspects of making a complex document-based app in #SwiftUI with full undo, wrapping #SpriteKit and recording videos of playback, along with #metal preview.
Plus using @revenuecat with a home-made paywall for SwiftUI.
This is one of my #shipaton apps
so at least one is going to be a completed submission.
https://apps.apple.com/au/app/purrticles-effects-designer/id1664770790
A tool for video creators, game designers and developers, with v1 generating code for Apple's SpriteKit™ framework. Simplifies particle effect design, easily seeing the important settings actually being used for the effect. Learning to code? Copy code straight from Purrticles over into Apple's Swif…