⚙️ Technical Solutions

Science can be dry, so presentation mattered.

I chose the #SwiftPlaygrounds Book format to explain concepts page by page. UIKit powered the UI, #SceneKit rendered a 3D qubit, and nearly ten quantum gates modified matrices live.

#AppleEvent #SwiftStudent

I have a #Swift method defined in a `@MainActor` class that makes #SceneKit operations, however they don’t execute immediately. The only way I can make it work is to move all the SceneKit related code inside a `Task { @MainActor in }` block. Why? Shouldn’t the whole method be already isolated?
#SceneKit + #Swift 6. Laughs hysterically

Ouh, it's kind of a sad moment... 😔

I remember the #WWDC where #SceneKit was released, and I even worked on a few projects with it. Now, it is history. 👋

#deprecated #SceneKit #AppleEvent #beta #iOS26 #WWDC25

I'm looking for some suggestions on where to get started with drawing Core Graphics-like (or similar) primitives onto 3D objects (like SceneKit objects?) -- like painted a filled shape onto a spherical surface.

Any help would be appreciated.

#macos #ios #CoreGraphics #SceneKit #3D

So apparently #Lego bricks have different colours in them, which is big if true, but I got it working in the #SceneKit renderer just on the off chance. And printed parts are also working too

I am impressed by #SceneKit's performance! My Swift Student Challenge app displays up to 11 models simultaneously and runs smoothly on the nearly 9-year-old A10 chip. AR lags slightly, and because I’ve only tested with LiDAR so far, I forgot to add a message prompting surface detection.

#iOSDev

Gooood morning 👋

#iOSDev #SceneKit

While debugging my #SceneKit code, this is what I’m struggling with:
Experimenting with SceneKit... interesting! Kind of hard to grok for me but trying to get by.
#SceneKit #Swift #3D