Anybody else, when they're playing management games, effectively try to recreate a #git style branching strategy?
Anybody else, when they're playing management games, effectively try to recreate a #git style branching strategy?
OK - there's limited amounts of #Simutrans players here, and your last screenshot looks like Pak128.
I'm trying to figure out how much I care about figuring out how to play this.
I can't seem to make anything that has less than a 10 year payoff... which means I'm waiting forever to do anything. Is a 10 year payoff normal?
I've opened a game with 2x2-4-0s each overloaded to carry 285m3 of oil to Oil-fired power - but ~10 years before back to where I start.
#SimuTrans is an #opensource #transportation #simulation, a '90s-style #game! It comes with different graphics paks, so it never gets old.
Download the #Linux binary file, and put it under a local folder (e.g. uncompress it under ~/Applications/). Then edit its /config/simuconf.tab to uncomment and change the option singleuser_install to 1. This will save all downloaded paks & save data on its own folder, instead of your home folder.
#Simutrans 124.3.1 Released
- Improved bridge building (now requiring dragging or two clicks) and multitile city buildings.
- Currency symbol can now be changed.
- Cost and maintenance can now be much higher.
Full notes: https://blog.simutrans.com/?p=2563
Start the new year with a new #Simutrans version! Simutrans 124.3 is now available https://blog.simutrans.com/?p=2532
Use the new pipette and macro tools to make easier than ever to build the transport network you always dreamed of 🚆
@simutrans
Many years without playing #simutrans I finally remembered enabling the grid and hiding the trees is a must. But I have disabled the grid and enabled trees for you to see the beautiful graphics.