Release Version v1.42 · baldurk/renderdoc

Version v1.42 This release includes limited support for shader debugging on OpenGL. More details are found below, and bear in mind that likely a minority of shaders and not all drivers will be supp...

GitHub
Horray for #renderdoc !!! I am sending LOVE to its author(s) and whoever works on it !! RenderDoc .. one of the most powerful debug tools ever seen ! 🥰 Love you whoever you are ! 🥰 ... 3 .. damned hours .. because I forgot TWO lines of code .. and the effects were 'devastation' .. had to go inside the shader uniforms with two captures side by side checking lot of numbers until "why this matrix appears to be 0.5 * A instead of A" ? .. .. then I found the cause .. also LOVE glPushDebugGroup() !
Hey #OpenGL and #graphics people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la #RenderDoc but that works on #Wayland or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my #Linux desktop and log in to #X11, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... #programming #graphicsprogramming #macdev
Release Version v1.38 · baldurk/renderdoc

Version v1.38 This version contains a number of new bugfixes and some usability improvements. As always binary builds with installers, zips and tarballs are available on renderdoc.org. Python API c...

GitHub
hello old friend. #renderdoc #coppershowdown
Does anyone happen to know how to get #RenderDoc to work on #Wayland? I have a very broken program I'm trying to update to newer libraries and all of the rendering code looks correct.
Made a sample #OpenXR layer for capturing graphics API calls between xrBegimFrame and xrEndFrame with #RenderDoc:
https://github.com/rAzoR8/openxr-renderdoc-layer
GitHub - rAzoR8/openxr-renderdoc-layer: OpenXR RenderDoc layer

OpenXR RenderDoc layer. Contribute to rAzoR8/openxr-renderdoc-layer development by creating an account on GitHub.

GitHub

For #renderdoc is there no way to get its timeline to scale according to *actual time taken* rather than uniformly scaling it for every event as it does by default?

#gamedev #indiedev

Started teaching myself #Vulkan and when they say it's verbose they weren't kidding. You gotta setup a ton of stuff just to get to basic geometry. However, I did discover #renderdoc and it's incredibly useful to see what's actually going on.