Sergii πŸ‡ΊπŸ‡¦

15 Followers
79 Following
27 Posts
gamedev (engine, rendering). ex Ubisoft, ex Avalanche. Beltion: Beyond Ritual, AC: Revelations, Just Cause 3, made BulletStorm Switch, made Indivisible Switch, etc. Trying to learn math.
githubhttps://github.com/alariq
bsky@alariq.bsky.social‬
Revision 2026 invitation is awesome!
https://m.youtube.com/watch?v=dYpy5PCMS0Y
Slipstream - The Golden Disk (Revision 2026 Invitation)

YouTube
it was fun. my first approach led to dead end. had to restart from blank state, this led to 1285. Not best, but not sure where to go from here, code becomes more complicated and not so fun anymore :) I know it should be possible theoretically but do not want to start from scratch 3rd time. kerneloptimization.fun #kerneloptimizationfun
it did :( should be more like this
hopefully mastodon will not recompress this one. playing with my software rasterizer.
was fruitlessly trying to find an error in my rasterizer code, until I understood that there is an error here: https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#3.4.2.1%20Top-Left%20Rule
upd: pushed PR, it is fixed now
it's been.. zero days since I regret to hack something "quick" in javascript.. I guess we've all been there

me: did couple of changes in a 'modern c++ code' (owned by other team) to make game loading ~7sec faster, no changes made to the code structure at all.

reviewer(after one month): "Injecting code with decisions that we do not fully understand is not wise, it is implemented in a style of low-level code and has noticeable differences"

Game Tech 2004: Charles Bloom's Talk on Stranger's Wrath.

This should have more visibility:
https://youtu.be/ugLN-5spYT0?si=4_Rskl8UPRnRzyf3

Here is the link to the text version: www.cbloom.com/3d/game_tech_04.zip

Game Tech 2004: Charles Bloom's Talk on Stranger's Wrath

YouTube
Just came up with a new(?) word: crapplication