Happy #screenshotsaturday πŸŽ‰

Can't believe it's August already.

As always I've been working hard on #MultiMall.

Recent additions include:
- Everything is #LUA scripting based now
- GUI is now written in #PugJS
- Shop placement
- Some new outfits
- Multi-threading
- New context menu
- Hundreds of bugs squashed

I know I missed my self imposed demo date but the game just wasn't in a presentable state, having said that I think the worst is behind me.

#sdl2 #indiedev #solodev #gamedev #opengl

CSS cubes

...

CodePen

Text blocks are now a thing in #hsml  

They can be used to write rich text *like longer lorem ipsum stuff* or **embedded** #css or #javascript!
The text will **not** escaped (#pugjs does this), so you can do stuff like:

```html
.alert.
<span class="closebtn">Γ—</span>
<strong>Danger!</strong> Indicates a dangerous or potentially negative action.
```

This would result in valid #html (*by design*)

https://github.com/Shinigami92/hsml/commit/25a563687464994e9d0cd31c0b9ec604c176f46b

feat: text block (#7) Β· Shinigami92/hsml@25a5636

A pug-inspired HTML preprocessor. Contribute to Shinigami92/hsml development by creating an account on GitHub.

GitHub

I have some project ideas, but don't know if they are worth to make them.

One would be a theoretically rewrite of #PugJS in #Rust called #hsml (HyperShortMarkupLanguage). It wont have all features that pug has, but only support native #html syntax without the template engine stuff. So it could be used in #vue or #angular, and it would have some special features over pug like comments in attributes and support for more complex tailwindcss classes, but wont have support for e.g. mixin.