Ivan Fioravanti ᯅ (@ivanfioravanti)

MLX 분산 추론을 2대의 M3 Ultra(각 512GB)에서 Step-3.5-Flash-6bit 모델로 테스트 중이며, 로컬에서 구동되는 Space Invaders 게임을 Vite + JavaScript + Phaser 3 엔진으로 곧 공개할 예정이라는 개발/테스트 업데이트.

https://x.com/ivanfioravanti/status/2018643250769514905

#distributedinference #m3ultra #phaser3 #vite #javascript

Ivan Fioravanti ᯅ (@ivanfioravanti) on X

MLX Distributed inference testing with Step-3.5-Flash-6bit in progress on 2 x M3 Ultra 512GB. Space Invaders coded locally coming soon! 👾 Vite + JavaScript + Phaser 3 as engine.

X (formerly Twitter)

Tu primer juego 2D con Phaser 3 – Parte 4: Diseñando niveles

Hablemos de ritmo, flujo y decisiones invisibles que hacen (o rompen) un nivel.

👉 https://greyhat.cl/posts/tu-primer-juego-2d-con-phaser-3-parte-4-disenando-niveles

#GameDev #Phaser3 #IndieGame #LevelDesign

Tu primer juego 2D con Phaser 3 — Parte 4: Diseñando Niveles

Continuando con nuestra serie para crear un juego estilo “top-down” en PhaserJS, en esta ocasión traigo el código necesario para que podamos comenzar a crear niveles.  Mi idea en este particu...

Greyhat

🚀 Nueva parte del tutorial 🎮

Enemigos patrullando, colisiones y meta de salida para tu juego en #Phaser3.

📖 Aprende paso a paso →
https://greyhat.cl/posts/crea-tu-primer-juego-2d-con-phaser-3-parte-2-enemigos-colisiones-y-meta

#gamedev #javascript #indiedev #tutorial

Crea tu primer juego 2D con Phaser 3 — Parte 2: Enemigos, Colisiones y Meta

Continuando con nuestra serie de creación de juegos en Phaser 3, en la parte 1 hicimos todo lo necesario para preparar el proyecto. Por lo que ahora podemos evolucionar y agregar enemigos patrullan...

Greyhat

🕹️ ¡Tu primer juego 2D en Phaser 3!

Aprende a mover un jugador, cargar un sprite y controlar el canvas en solo unos minutos.

📖 Tutorial paso a paso →
https://greyhat.cl/posts/crea-tu-primer-juego-2d-con-phaser-3-parte-1-jugador-y-movimiento

#gamedev #javascript #indiedev #tutorial #phaser3

Crea tu primer juego 2D con Phaser 3 — Parte 1: Jugador y Movimiento

En esta serie de posts vamos a construir paso a paso un pequeño juego en 2D. Hoy partimos por lo más esencial: un jugador que se puede mover libremente en pantalla. Aprenderás a usar Phaser 3, un p...

Greyhat

#excaliburjs or #phaser3 for a total beginner?

  • EDIT: Total beginner regarding gamedev, not code  

#gamedev

for almost a week now, I am attempting to make zones in phaser 3, for which I can drag cards onto. It does work, but I cannot detect when a card is dropped outside of a slot. Which basically means, that a slot can never know what cards are on them, which means that I basically cannot continue at all with this project.

I can detect when a gameobject enters and drops in the zone. But I can only detect, that a gameobject leaves a zone, but not that it drops.

#phaser3 #phaser #gamedev #javascript

https://youtu.be/ovMYA2_W6QE?si=mjhs2FZomAtQDdn8

This new channel publishes excellent videos about the Phaser game engine. I wish it existed when I was just starting.

#phaser3 #javascript #WebGames

How to Animate Sprite Sheets in Phaser

YouTube

Just published v1 of my template for #phaser3 using @vite. You can use it with node.js/npm or docker. I think its great fun to develop #browsergames with this stack. Try it out and leave some feedback if you like.

https://codeberg.org/pixel-fabian/phaser-vite-template

#phaser #gamedev #gamedevelopment @Codeberg

phaser-vite-template

Template for a Phaser 3 project using TypeScript and Vite.

Codeberg.org

@Joe_0237 I (just a hobbyist game dev) went from using game dev libraries like #libgdx and #phaser3 to using #godot and never want to go back. Just dealing with player input for a simple 2d game goes from writing at least tens of lines of code to just using the right node.

This video shouldn't be taken as best practice but it shows nicely how much stuff is just there out of the box that you don't have to implement yourself: https://youtu.be/LgvLbahJOTA?si=rxlGQ2srfHrnkjpm

We made Vampire Survivors BUT in 10 Lines of Code

YouTube
Today: #godot crash course. It seems, that it's time to weave #Phaser3 goodbye for now. 😪 It was a good time, but taking more then one hour to implement one new time of enemy is just not straightforward enough... #indiedev