Ivan Fioravanti ᯅ (@ivanfioravanti)
MLX 분산 추론을 2대의 M3 Ultra(각 512GB)에서 Step-3.5-Flash-6bit 모델로 테스트 중이며, 로컬에서 구동되는 Space Invaders 게임을 Vite + JavaScript + Phaser 3 엔진으로 곧 공개할 예정이라는 개발/테스트 업데이트.
Ivan Fioravanti ᯅ (@ivanfioravanti)
MLX 분산 추론을 2대의 M3 Ultra(각 512GB)에서 Step-3.5-Flash-6bit 모델로 테스트 중이며, 로컬에서 구동되는 Space Invaders 게임을 Vite + JavaScript + Phaser 3 엔진으로 곧 공개할 예정이라는 개발/테스트 업데이트.
Tu primer juego 2D con Phaser 3 – Parte 4: Diseñando niveles
Hablemos de ritmo, flujo y decisiones invisibles que hacen (o rompen) un nivel.
👉 https://greyhat.cl/posts/tu-primer-juego-2d-con-phaser-3-parte-4-disenando-niveles
🚀 Nueva parte del tutorial 🎮
Enemigos patrullando, colisiones y meta de salida para tu juego en #Phaser3.
📖 Aprende paso a paso →
https://greyhat.cl/posts/crea-tu-primer-juego-2d-con-phaser-3-parte-2-enemigos-colisiones-y-meta
🕹️ ¡Tu primer juego 2D en Phaser 3!
Aprende a mover un jugador, cargar un sprite y controlar el canvas en solo unos minutos.
📖 Tutorial paso a paso →
https://greyhat.cl/posts/crea-tu-primer-juego-2d-con-phaser-3-parte-1-jugador-y-movimiento
#excaliburjs or #phaser3 for a total beginner?
for almost a week now, I am attempting to make zones in phaser 3, for which I can drag cards onto. It does work, but I cannot detect when a card is dropped outside of a slot. Which basically means, that a slot can never know what cards are on them, which means that I basically cannot continue at all with this project.
I can detect when a gameobject enters and drops in the zone. But I can only detect, that a gameobject leaves a zone, but not that it drops.
https://youtu.be/ovMYA2_W6QE?si=mjhs2FZomAtQDdn8
This new channel publishes excellent videos about the Phaser game engine. I wish it existed when I was just starting.
Just published v1 of my template for #phaser3 using @vite. You can use it with node.js/npm or docker. I think its great fun to develop #browsergames with this stack. Try it out and leave some feedback if you like.
@Joe_0237 I (just a hobbyist game dev) went from using game dev libraries like #libgdx and #phaser3 to using #godot and never want to go back. Just dealing with player input for a simple 2d game goes from writing at least tens of lines of code to just using the right node.
This video shouldn't be taken as best practice but it shows nicely how much stuff is just there out of the box that you don't have to implement yourself: https://youtu.be/LgvLbahJOTA?si=rxlGQ2srfHrnkjpm