If I can get rid of my executive dysfunction, I think I'm able to make version 1.0 of Artificial Rage happen this summer.

I went through some of the tasks I have written for it:
There's not "that much" to do on paper. Mostly sound effects and menus/huds, etc. And some game state handling. Then of course levels.

I would be very happy to get the 1.0 out, so I can start shipping it: I kind of want to try making a flatpak out of it.

After that I can gradually just update it with new shinies whenever I feel like it.

As usual, gamedev tends to throw tons of curveballs at you so I can't promise anything.

But also it would finally allow myself to work on new projects. I want to make something with Godot, something I've been wanting to make for long time.

Here's hoping I can allow myself to gamedev during summer. The drive is there, but executive dysfunction is no joke. :V

I can say that moving the project to Odin language was such a good choice. It allows me to work on the game so much easier.

#gamedev #ArtificialRage #Odin

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𝑷𝒐𝒔𝒆𝒓 𝒖𝒏 π’”π’π’–π’—π’†π’π’Šπ’“ π’Šπ’„π’Š :
𝑐𝑒𝑙𝑒𝑖 𝑑𝑒 π‘™π‘Ž π‘Ÿπ‘’π‘π‘Ÿπ‘’Μπ‘ π‘’π‘›π‘‘π‘Žπ‘‘π‘–π‘œπ‘› 𝑒𝑛𝑙𝑒𝑣𝑒́𝑒 𝑑𝑒 π‘€π‘Žπ‘‘π‘‘β„Žπ‘–π‘’π‘’ 𝐸𝑝𝑝 π‘›π‘œπ‘’π‘  π‘π‘œπ‘›π‘‘π‘Žπ‘›π‘‘ 𝑠𝑒𝑠 𝑅𝑒𝑛𝑒𝑠 𝑑'𝑂𝑑𝑖𝑛.
π‘™π‘œπ‘Ÿπ‘  𝑑𝑒 𝑙'π‘Žπ‘›π‘›π‘–π‘£π‘’π‘Ÿπ‘ π‘Žπ‘–π‘Ÿπ‘’ 𝑑𝑒𝑠 30 π‘Žπ‘›π‘  𝑑𝑒 π‘™π‘Ž π‘šπ‘’Μπ‘‘π‘–π‘Žπ‘‘β„Žπ‘’Μ€π‘žπ‘’π‘’ 𝑑𝑒 𝑙'π‘‚π‘Ÿπ‘Žπ‘›π‘”π‘’π‘Ÿπ‘–π‘’, π‘ π‘Žπ‘šπ‘’π‘‘π‘– 24 π‘šπ‘Žπ‘– 2025 π‘ŽΜ€ 𝐿𝑒𝑛𝑒́𝑣𝑖𝑙𝑙𝑒.

En savoir plus ?
https://www.rebonds-histoires.net/project/runesodin/

#matthieuEpp #Odin #conte #jeuvideo #rebondsdhistoires

Based just on memory-allocators and structure-of-arrays support? 🧐

β€œOdin: A Programming Language Made For Me”, Karl Zylinski (https://zylinski.se/posts/a-programming-language-for-me/).

Via HN: https://news.ycombinator.com/item?id=43970800

On Lobsters: https://lobste.rs/s/b4o1h8/programming_language_made_for_me

#C #Odin #GameProgramming #ProgrammingLanguages

Odin: A programming language made for me

In my book Understanding the Odin Programming Language I wrote that β€œOdin incorporates some of my favorite C best practices, straight into the language”. But I didn’t really elaborate on the details. Let’s do that here! This brings me to talking a bit about a previous job I had. Back in 2021 I worked at a place called Our Machinery. We were creating a whole game engine in plain C. We used a very comfortable and powerful way to program C.

Moving my game project from C to Odin language

Akseli's various rambles and posts about gaming, gamedev, FOSS, programming and other things.

Wine for the Allfather as Odin’s Day approaches.
#pagan #paganism #norsepagan #altar #spirituality #heathen #writer #writing #odin

I've got a new podcast episode out, listen here: https://www.spreaker.com/episode/episode-48-odin--66287261

Odin is one of the best-known of all the Nordic Gods. Join your host for a dive into this mysterious, multi-faceted deity who often defies all attempts at definition.
#Pagan #Heathen #Witch #Religion #Spirituality #Podcast #Odin #Norse

Episode 48 - Odin

Odin is one of the best-known of all the Nordic Gods.  Join your host for a dive into this mysterious, multi-faceted deity who often defies all attempts at def

Spreaker

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#Odin #Odin2 #AynTech #RetroGaming #Handheldgaming

Odin … Munin und Hugin. Gut wer diese Berater hat! β€œDie #Raben #Hugin u #Munin sind in d nordischen Mythologie d Begleiter Odins, der auch "Rabengott" genannt wird. #Hugin bedeutet "Gedanke", Munin bedeutet "Erinnerung". Bei Morgengrauen schickt #Odin d Raben als Kundschafter in d Welt hinaus.β€πŸ––
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