Update on Number Battle™ Bevy Rewrite: I'm getting hang of ECS, and I finally managed to spawn some players in a test map. No logic yet.
Update on Number Battle™ Bevy Rewrite: I'm getting hang of ECS, and I finally managed to spawn some players in a test map. No logic yet.
I'm making quite a bold statement here.
Due to my past frustrations with Godot, I've decided I fully rewrite Number Battle™ in Rust (from scratch) using Bevy engine.
Number Battle™'s initial concept involved being flexible and modular, and ECS fits it better than OOP. And with Bevy and Rust, distributing Number Battle™ on Linux might be way easier than with Godot.
A new era has begun. The old builds will still be up until MVP release.
Devlog: Removed the friction (loading screen) between main menu and gameplay, and also revised the core mechanic. No more clicking and dragging and missing numbers.
Watch it in action on Odysee: https://odysee.com/@enmark:6/nb-revisedmenuandfight:cdd1393fc3

Number Battle™ got its third star just now. Woohoo!