Update on Number Battle™ Bevy Rewrite: I'm getting hang of ECS, and I finally managed to spawn some players in a test map. No logic yet.

#numberbattle #devlog #gamedev

I'm making quite a bold statement here.

Due to my past frustrations with Godot, I've decided I fully rewrite Number Battle™ in Rust (from scratch) using Bevy engine.

Number Battle™'s initial concept involved being flexible and modular, and ECS fits it better than OOP. And with Bevy and Rust, distributing Number Battle™ on Linux might be way easier than with Godot.

A new era has begun. The old builds will still be up until MVP release.

#numberbattle #devlog #godot #bevy

Devlog: Removed the friction (loading screen) between main menu and gameplay, and also revised the core mechanic. No more clicking and dragging and missing numbers.

Watch it in action on Odysee: https://odysee.com/@enmark:6/nb-revisedmenuandfight:cdd1393fc3

#numberbattle #gamedev #godot #devlog

Number Battle™ Devlog - Revised Menu Transition & Core Mechanic

Odysee

Number Battle™ got its third star just now. Woohoo!

#numberbattle #GameDevelopment

Devlog: No more trying to drag and missing the number boxes like before!! The new design of the number selector now lets you enter into an active attacking and supporting mode where the number selector will automatically select an attacking and supporting number for you. #numberbattle #gamedev #godotengine #devlog
Devlog for a game I've been working on for the past five months: recently polished bot logic to maintain a stable aim on all tilts, and this is a test video. Looking at it, I might actually have to juice up the clarity here lmao #numberbattle #godot #gamedev #devlog