No Right Answers returns with: 5 More Tips for Being a Better Designer

In the first article of the new year, I share 5 more pieces of advice to help elevate your design skills.

https://www.norightanswers.net/posts/5-more-tips-for-being-a-better-designer/

#gamedesign #gamedevelopment #norightanswers

5 More Tips for Being a Better Designer

More selected advice to elevate your design game

NO RIGHT ANSWERS

New article on No Right Answers - Game Design Framework: Gameplay Challenge Types

This is a methodology for defining common challenge vectors and terms while crafting gameplay with easily tunable intensity.

https://www.norightanswers.net/posts/gameplay-challenge-types-framework/

#gamedesign #gamedevelopment #norightanswers

Game Design Framework: Gameplay Challenge Types

A way to define gameplay factors that are measurable, tunable and provides a common language for challenges.

NO RIGHT ANSWERS

No Right Answers returns this week with: Design for Engagement

Often in games we try to design a game that is fun, but fun isn't a measurable, universal metric. Instead, let's talk about one that is - Engagement.

https://www.norightanswers.net/posts/design-for-engagement/

#gamedesign #gamedevelopment #norightanswers

Design for Engagement

Using a measurable and quantifiable metric to achieve your goals.

NO RIGHT ANSWERS

New article up on No Right Answers this week - Design Docs: Goals and the Player Experience

Exploring the benefits of separating what a feature does vs how a player feels when interacting with it.

https://www.norightanswers.net/posts/design-docs-goal-and-the-player-experience/

#gamedesign #gamedevelopment #norightanswers

Design Docs: Goals and the Player Experience

Defining what a features does vs how the player feels when interacting with it.

NO RIGHT ANSWERS

On No Right Answers this week, I talk about Designing in Tiers.

This is a useful approach that lets you define the core of the feature, grow it naturally and react to the changing realities of game production while preserving the spirit of your feature.

https://www.norightanswers.net/posts/designing-in-tiers/

#gamedesign #gamedevelopment #norightanswers

Designing in Tiers

A method for designing features that lets you start small, grow naturally and react to proction realities.

NO RIGHT ANSWERS

This week's article on No Right Answers: Respect Player's Time

In a world where a potential player could choose to play any game other than yours, what should you keep in mind to make their time feel valued?

https://www.norightanswers.net/posts/respect-player-time/

#gamedesign #gamedevelopment #norightanswers

Respect Player's Time

A player’s time is precious, so let’s not waste it

NO RIGHT ANSWERS

This week's article on No Right Answers: Depth and Complexity

Often confused, ill defined and poorly understood, let's take a brief look at each and what they mean for your game.

https://www.norightanswers.net/posts/depth-and-complexity/

#gamedesign #gamedevelopment #norightanswers

Depth and Complexity

Defining and understanding each so you can use them effectively.

NO RIGHT ANSWERS

I've published a new article on No Right Answers: 5 Tips for Being a Better Designer

This week, I share five pieces of advice to help improve your design skills and practices, from Design Analysis and Critique to asking "What if...".

https://www.norightanswers.net/posts/5-tips-for-being-a-better-designer/

#gamedesign #gamedevelopment #norightanswers

5 Tips for Being a Better Designer

Selected advice to elevate your design game

NO RIGHT ANSWERS