No Right Answers returns this week with: Design for Engagement
Often in games we try to design a game that is fun, but fun isn't a measurable, universal metric. Instead, let's talk about one that is - Engagement.
No Right Answers returns this week with: Design for Engagement
Often in games we try to design a game that is fun, but fun isn't a measurable, universal metric. Instead, let's talk about one that is - Engagement.