On No Right Answers this week, I talk about Designing in Tiers.

This is a useful approach that lets you define the core of the feature, grow it naturally and react to the changing realities of game production while preserving the spirit of your feature.

https://www.norightanswers.net/posts/designing-in-tiers/

#gamedesign #gamedevelopment #norightanswers

Designing in Tiers

A method for designing features that lets you start small, grow naturally and react to proction realities.

NO RIGHT ANSWERS