Wrote a bunch of code this morning that was pretty clever and it appears to just be working so I'm giving it some serious side-eye...
Super productive day working on the encounter system today. Sorted out a lot of core behaviours and got it into a pretty good state! 💪
In case anyone's curious, when a mandolin string snaps, it stings when it hits your picking hand. Ow.
No Right Answers returns with: 5 More Tips for Being a Better Designer
In the first article of the new year, I share 5 more pieces of advice to help elevate your design skills.
https://www.norightanswers.net/posts/5-more-tips-for-being-a-better-designer/
#gamedesign #gamedevelopment #norightanswers
5 More Tips for Being a Better Designer
More selected advice to elevate your design game
NO RIGHT ANSWERSBurns night dinner and dessert: Haggis towers and cranachan!
New article on No Right Answers - Game Design Framework: Gameplay Challenge Types
This is a methodology for defining common challenge vectors and terms while crafting gameplay with easily tunable intensity.
https://www.norightanswers.net/posts/gameplay-challenge-types-framework/
#gamedesign #gamedevelopment #norightanswers
Game Design Framework: Gameplay Challenge Types
A way to define gameplay factors that are measurable, tunable and provides a common language for challenges.
NO RIGHT ANSWERSThe Running Man (1987) is just Mega Man with extra steps
No Right Answers returns this week with: Design for Engagement
Often in games we try to design a game that is fun, but fun isn't a measurable, universal metric. Instead, let's talk about one that is - Engagement.
https://www.norightanswers.net/posts/design-for-engagement/
#gamedesign #gamedevelopment #norightanswers
Design for Engagement
Using a measurable and quantifiable metric to achieve your goals.
NO RIGHT ANSWERSHit a real nice functional milestone on a feature for my side project and it feels good. Still needs some additional work, but seeing the thing actually work is always such a nice feeling.
Oidhche Shamhna sona dhuibh a' charaidean!