el.cine (@EHuanglu)

DLSS 5의 뉴럴 렌더링 적용으로 GTA V의 그래픽이 크게 향상될 것이라는 기대를 표현한 트윗으로, 최신 렌더링·업스케일링 기술이 게임 비주얼에 미칠 영향에 대한 주목을 보여줍니다.

https://x.com/EHuanglu/status/2033928684818649263

#dlss5 #neuralrendering #gta5 #gaming #graphics

el.cine (@EHuanglu) on X

GTA V will be crazy with DLSS 5 neural rendering

X (formerly Twitter)

NVIDIA DLSS 5 promises more realistic game graphics but gamers should keep expectations in check

https://fed.brid.gy/r/https://nerds.xyz/2026/03/nvidia-dlss-5/

Bring back pixel art and vector graphics instead of this new fangled slop rendering https://youtu.be/4ZlwTtgbgVA

#graphics #videogames #gaming #technology #neuralRendering

Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting

YouTube

el.cine (@EHuanglu)

촬영 후에도 카메라 앵글을 변경할 수 있게 하는 도구 'Angles v2'가 소개되었다. Higgsfield의 Angles v2는 카메라 위치·회전·줌을 정밀하게 조정해 배우·세트 재촬영 없이도 마치 재촬영한 듯한 결과를 만들 수 있어 영화·VFX 제작 방식에 큰 변화를 예고한다.

https://x.com/EHuanglu/status/2016613251182973119

#viewsynthesis #videoediting #neuralrendering #higgsfield

el.cine (@EHuanglu) on X

AI just breaks the rules of hollywood.. now AI can change camera angle after filming.. like reshooting w/o actors, sets, budgets precisely change camera position, rotation, zoom using Higgsfield's Angles v2 here's how to use:

X (formerly Twitter)
Interesting example of what #NeuralRendering could do in the future.
GDC 2025: NVIDIA Neural Rendering und RTX-Technologie-Updates sowie RTX Remix mit Half-Life 2 RTX-Demo
NVIDIA hat im Vorfeld der GDC 2025 (Game Developers Conference) eine Reihe von Weiterentwicklungen seiner neuro
https://xboxdev.com/gdc-2025-nvidia-neural-rendering-und-rtx-technologie-updates-sowie-rtx-remix-mit-half-life-2-rtx-demo/
#GDC2025 #Entwicklung #Event #DirectXVorschau #DLSS4 #GDC2025 #HalfLife2RTX #NeuralRendering #NVidia #NVidiaACE #RTXNeuralShaders #RTXRemix #UnrealEngine5
NVidia GeForce TechTalk 2.0 Folge 9: KI und neuronale Netzwerke in Spielen im Fokus
In der neunten Episode des Podcasts „GeForce TechTalk 2.0“ diskutieren Jan von NVidia und Senior Deep Learning Engineer Fabian Weise die Anwendung von KI
https://xboxdev.com/nvidia-geforce-techtalk-2-0-folge-9-ki-und-neuronale-netzwerke-in-spielen-im-fokus/
#Entwicklung #DeepLearning #DLSS #FabianWeise #GeForceTechTalk #KIInSpielen #LightspeedStudios #NeuralRendering #NeuralShader #NVidia #TechnicalArtist
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination

We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of scene with full global illumination effects, and that does not require per-scene training or finetuning.

https://www.patreon.com/posts/deep-learning-ai-128934193

This tutorial explains DLSS from the ground up—covering its key innovations, hardware dependencies, and performance impact with real examples from RTX 50 series benchmarks. It also compares DLSS with research in image super-resolution to clarify the technical overlaps and differences.

#DLSS #Nvidia #RTX5090 #RTX50Series #tech #NeuralRendering #GamingPerformance #SuperResolution #ComputerVision #AIHardware #TechDeepDive #Upscaling #AI

DLSS has transformed how modern games are rendered, evolving from simple AI upscaling to real-time frame generation with the new RTX 5090. But how does it actually work? How is it related to super-resolution in computer vision? Why isn’t it supported on AI GPUs like the A100 or H100?

https://www.patreon.com/posts/deep-learning-ai-128934193

#DLSS #Nvidia #RTX5090 #RTX50Series #RayTracing #NeuralRendering #GamingPerformance #SuperResolution #ComputerVision #AIHardware #FrameGeneration #TechDeepDive #RealTimeGraphics #tech