MAME Multi Emulator | Updated requirements for MAME

I hope you enjoyed our April Fools’ Day announcement. With that out of the way, it’s time to discuss actual upcoming changes to MAME. We’re upgrading the development language standard from C++17 to C++20 and winding back support for obsolete configurations. We’ll also be reducing the frequency of releases a bit, so there will no longer be a release nearly every month. There will be no April release; our next release will be near the end of May.

A summary of updated requirements:

A compiler and C++ standard library with a reasonable level of C++20 support. GCC 11 is the oldest version of GCC that we will support. You can also use a reasonably up-to-date version of clang. Windows releases will require an updated installation of Windows 10 or later. Microsoft has already discontinued mainstream support for Windows 10, as well as all prior versions of Windows Home and Pro, and Windows 11 is already four years old. MAME’s Qt-based debugger will require Qt 6.

A summary of some functionality we’re removing:

The 32-bit x86 (i686) recompiler back-end. It’s been over two decades since the x86-64 architecture was introduced. All major x86 operating systems have supported x86-64 for years, and 32-bit x86 support is being wound back. Support for compiling on OpenSolaris and other System V UNIX systems. There are no actively developed OpenSolaris distributions remaining, and no other System V UNIX variants have a meaningful presence on desktop systems. Specific optimisations for PowerPC host systems. PowerPC and OpenPOWER currently have no meaningful desktop presence, and the Libre-SOC project to produce a completely free, high-performance OpenPOWER implementation has stalled. The obsolete aueffectutil tool for macOS. This tool is no longer relevant with MAME’s new audio output system, and it had not been updated to work with recent versions of macOS. The pre-built MSYS2 environments with included development tools. There are multiple issues with our MSYS2 environment that we can’t practically solve.

Read on for some more background and details.

We’ve decided it’s time to upgrade to the next version of the C++ standard and start taking advantage of the new functionality. It’s been long enough that libraries and tools with adequate C++20 support should be widespread. We’ll support building with GCC 11 and GNU libstdc++ 11 or later for now. If you’re using clang to compile MAME, please be aware that clang 11 and 12 have unacceptably bad bugs in their implementation of C++20, and clang 13 may crash when compiling some constructs. This means you may need a reasonably up-to-date version of clang to continue using it to build MAME.

Similarly, Qt 6 is available in MSYS2 and has been provided by all major Linux distributions for quite some time. We feel it’s a good time to remove support for Qt 5.

Due to increased memory usage of newer versions of GCC and the removal of clang and other LLVM-related packages from the MSYS2 MINGW32 package repository, it’s no longer practical to create 32-bit x86 builds of MAME for Windows. As such, features for supporting 32-bit x86 on Windows will become unmaintained. Since 32-bit x86 support in other operating systems is also being scaled back, we’ve decided it’s no longer worth the effort to maintain features catering to 32-bit x86 specifically. We’re removing functionality catering to PowerPC specifically at the same time as it has become similarly impractical to maintain.

We will be switching to building x86-64 Windows release with clang, the libc++ standard library, and the Microsoft Universal CRT (UCRT) C runtime library. This will mean our 64-bit x86 and ARM releases will be built with the same tools and libraries.

It’s become apparent that support for MSYS2 environments using the obsolete MSVCRT C runtime library is being wound down. Various packages are being removed from the repositories rather than being updated. It will become necessary to migrate to one of the environments using the UCRT C runtime library, i.e. UCRT64 or CLANG64 for 64-bit x86, or CLANGARM64 for 64-bit ARM. Our build scripts currently include support for building MAME using these environments with no additional effort.

There are multiple issues with the pre-packaged MSYS2 environments we provide for download. These include:

They have not matched the exact package versions used to build MAME releases for a long time, so they are not useful for reproducing official MAME releases. They are updated infrequently. This makes trying to update the core MSYS2 runtime or any of the included packages fraught with issues, as MSYS2 packages often have poor support skipping multiple versions when updating. Including packages to support building MAME across supported configurations, as well as generally useful development tools, would make the download impractically large. On the other hand, omitting packages leads to users encountering all the issues with updating MSYS2 packages when they attempt to add packages to support their use cases. Packaging development tools isn’t part of our core mission, so to speak, and takes time away from working on MAME development.

As such, we recommend installing a standard MSYS2 environment and installing packages needed to build MAME using the pacman package manager command. We list the necessary packages in our documentation, and our Windows workflows on GitHub Actions show the necessary packages in a structured form.

There will always be some bumps in the road with a major change like this, but we believe this is a necessary step as part of our mission to keep MAME development viable for the long term.

MAMEdev.org | Home of The MAME Project

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Deities in ancient Greece were regarded as anthropomorphic, immortal, and powerful. They were conceived of as persons rather than abstract concepts, and were described as similar to humans in appearance, albeit larger and more beautiful. The emotions and actions of deities were largely the same as those of humans; they frequently engaged in sexual activity, and were jealous and amoral. Deities were considered far more knowledgeable than humans, and it was believed that they conversed in a language of their own. Their immortality, the defining marker of their godhood, meant that they ceased aging after growing to a certain point. The principal figures of the pantheon were the twelve Olympians, thought to live on Mount Olympus and to be connected as part of a family. Zeus was considered the chief god of the pantheon, though Athena and Apollo were honoured in a greater number of sanctuaries in major cities.

Shiva is one of the principal deities of Hinduism and the supreme god in the tradition of Shaivism. Worshipped throughout India, Nepal, Sri Lanka and parts of Southeast Asia, he is an amalgamation of various older deities into a single figure. Alongside Brahma and Vishnu, Shiva forms part of the Trimurti, in which he is known as the "destroyer", although in many traditions he also creates, preserves and transforms the universe. He is depicted as both an ascetic yogi and as a householder with his consort Parvati and his sons Ganesha and Kartikeya. Shiva's iconography includes the trishula (trident), the third eye, the damaru, the serpent king Vasuki, the crescent moon, and the river Ganga flowing from his hair. Usually worshipped in the form of the lingam, Shiva is regarded as the patron of meditation, yoga and the arts. This painting depicts Shiva and Parvati seated together on a terrace at night, with iconographic elements including skulls, snakes, and the Ganga flowing through his hair. The work was painted around 1800 on paper in bodycolour and gold, inlaid with pieces of iridescent beetle carapace, and is now in the collection of the British Museum in London.

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Case study: recovery of a severely corrupted 12 TB multi-device pool, plus constructive gap analysis and reference tool set · Issue #1107 · kdave/btrfs-progs

Hello, and thanks in advance for reading. This is not a bug report. It is a case study write up of a recovery effort on a severely corrupted 12 TB multi-device pool, shared here in case any of the ...

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All Content from Business Insider | Hedge funds' first-quarter returns are rolling in. Here's how big names fared in choppy markets. by Bradley Saacks

Dmitry Balyasny's $29 billion firm has added another new hire.Balyasny

Hedge funds such as Schonfeld and North Rock were up in the first quarter of 2026.Meanwhile, managers, including Balyasny and LMR, lost money thanks to rocky market conditions.Most funds have outperformed the S&P 500, which lost 4.6% in the first quarter.For the second year in a row, March wasn't pretty for many big-name hedge funds.

Dmitry Balyasny's eponymous manager was down 4.3% on the month, a person close to the firm told Business Insider. For the year, the $33 billion firm is down 3.8%. London-based hedge fund LMR Partners lost 2.4% in its multistrategy fund, a source close to the manager said. Walleye Capital was down 1.3% in March.

FundMarch performance2026 performanceDymon Asia-4.3%6%Pinpoint Asset Management-2.5%4%North Rock-0.7%2.1%Schonfeld Partners0%0.9%LMR-2.4%-0.3%Walleye-1.3%-2.6%Balyasny-4.3%-3.8%Read the original article on Business Insider

Read more: https://www.businessinsider.com/march-2026-first-quarter-hedge-fund-performance-balyasny-2026-4

#finance #hedge-funds #multi-strategy-funds

Hedge funds Balyasny, LMR take hits in a choppy March; Schonfeld holds steady

$33 billion Balyasny lost money through the year's first three months thanks to a rocky March.

Business Insider