#roguelikedev #mapgen #procgen
AikonCWD shared their mapgen process for Coop Catacombs on the #roguelikedev discord today. (full list of steps here: https://discord.com/channels/205277826788622337/206169610284826626/1301099400990560331)
Working on a new village #algorithm for #Repixture. The goal is that the houses integrate better with the landscape.
Still much work to do, but I can already place houses on the ground, avoiding houses generating into each other, avoiding annoying overhangs and filling small holes and gaps below the foundation.
There's still much to do, but it's a start.
Some progress on my #gamedev #2D project, which actually has a name already: wildeRLess.
I updated the tiles a bit, mostly making the steppe tile one-colored and improved the differences between stages further. Turned out, on an actual map it was more difficult to see than on the demo layout from yesterday.
Aside from that, some basic #mapgen is in place:
1. fill with "steppe"
2. spam a bunch of drunken walk blobs
3. in cellular automata style, promote tiles when surrounded by same-ish ones