Wyverning Heights caught my eye because I thought it was hand-drawn; it is explicitly AI-generated as an experiment. It plays as 3D Snake with a ranged attack. There is a useful path display feature, but you can't tilt the view very far.
Intriguing, but not quite meaty enough.

https://jere.itch.io/wyverning-heights
#7drl #roguelike #gamejam #gamedev

Wyverning Heights by jere

Play a pillaging dragon in a grid-based 3D world

itch.io

Lexicon seemed cool, but was too obscure for me; I didn't really understand what was going on. The screen also felt cramped, but I liked the observation mechanic. Would definitely like this one ironed out.

https://akirassasin.itch.io/lexicon-7drl26
#7drl #roguelike #gamejam

Lexicon by akirassasin

A 7DRL roguelike with words

itch.io

I couldn't help but compare Ex Libris to A Long Day in Hell (see upthread). I liked the concept, but the room generation wasn't that inspiring; you couldn't talk to the other people (but you could pet cats to decrease your stress :3). As my corruption increased, the book contents got zalgofied - you can't read all the books.
I didn't win after two tries.

#7drl #roguelike #gamejam

Next was Nonogueram, which is exactly what it says on the tin. You choose a path through a random graph of difficulties, item shops and healing stops. The hard puzzles were pretty hard in the beginning, but were starting to solve themselves soon with the items.

I wish you could drag the screen.

https://jawdandev.itch.io/nonogueram
#7drl #roguelike #gamejam #nonogram

Nonogueram by Jawdan

Nonogram Puzzle Roguelike

itch.io

This game is indirectly based on #Borges' "The Library of Babel", and it's cleanly done. I appreciate that it can be played with the keyboard.

I played for 3 days wanting something to happen, then I stopped sleeping - it gets dark. Morale dropped soon, and then I jumped. There is a ground. You need to climb a bunch of floors so that it kills you. I started holding down keys but didn't bother killing myself many times. Finally, I rerolled characters for a short walk.

Would've been pretty cool if it were sorted like #Hyperrogue's turtle challenge, but that would defeat the point. Excellent adaptation.

#7drl #roguelike #gamejam

Clockwork Depths is a first-person #steampunk #DungeonCrawler. The first floor was a tutorial, the second introduced traps, the third floor was filled with conveyors, the fourth with (unfortunately stuttery) timed vents, the fifth with those combined (in an annoyingly loopy layout), the sixth was a maze.
You can only move forward and backward, but turning does not take time, and enemies could attack diagonally. Judging where the gridlines went was a little tricky. I died on the final floor.

https://tndwolf.itch.io/clockwork-depths
#7drl #roguelike #gamejam

Clockwork Depths by tndwolf

A steampunk first-person dungeon crawler made in 7 days

itch.io
First was Ping Bat, chosen for the concept, but being real-time it was pretty stressful. I survived 4 nights. The glowing graphic style and ping sounds were pretty cool.
https://gruebite.itch.io/pingbat
#7drl #roguelike #gamejam
Ping Bat by gruebite, Hekateras

echolocation survival roguelike

itch.io
I'm playing the Seven Day Roguelike Challenge submissions! See my list (yeah, I marked half of all entries to be played): https://itch.io/c/7119559/7drl-2026
#7drl #roguelike #gamejam
7drl 2026 - Collection by baeren

itch.io
I took the time to throw my #7DRL on GitHub. It's under the MIT license, so make use of it however you wish.
https://github.com/BraininaBowl/Corridor-Fight-Scene-7DRL2026
GitHub - BraininaBowl/Corridor-Fight-Scene-7DRL2026: A traditional roguelike made in 7 days for 7DRL2026

A traditional roguelike made in 7 days for 7DRL2026 - BraininaBowl/Corridor-Fight-Scene-7DRL2026

GitHub
Show me your #7DRL